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QCF Design Community • View topic - The "What is in the beta so far" thread
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The "What is in the beta so far" thread

PostPosted: Tue Aug 09, 2011 4:40 am
by Esoteric
Ideally this thread will be replaced by a full-fledged wiki at some point, but so much changes in early beta...I'll get us started.

12 Classes: 3 each at the Guild, Thief Den, Church and Mage Tower.
7 Races: Humans, Elves, Dwarves, Halflings, Gnomes, Orcs, Goblins.
7 "extra" buildings: Tavern, Explorers' Guild, Bank, Taxidermist, Blacksmith, Bazaar, Witch Hut
5 Gods: Dracul, Glowing Guardian, Mystera Annur, Taurog, Tikki Tooki
16 normal, hard or vicious Dungeons: 2 in middle, 3 each in South, West and North, 5 in the East.
Several items unlocked in the stores by completing each easy dungeon.

SOLVED Now for some crowd participation... a post in the bug thread suggested that you can find bludtopowa with a berserker. Either I haven't unlocked that ability somehow, I'm bugged, or he is doing some weird stuff. Someone let me know which of those it is? -They don't pop up in the central dungeons (as often?) Thanks, guys!

Re: The "What is in the beta so far" thread

PostPosted: Tue Aug 09, 2011 4:50 am
by q 3
I'm not sure what, if anything, is necessary to unlock the third tier glyphs for other classes, but I've seen all four of them outside of their original class. They all started appearing for me sometime after unlocking the classes themselves.

Re: The "What is in the beta so far" thread

PostPosted: Tue Aug 09, 2011 4:52 am
by Halion

Re: The "What is in the beta so far" thread

PostPosted: Tue Aug 09, 2011 4:58 am
by TigerKnee
Yeah, I honestly suspect gylphs are tied to dungeons itself. I practically always see BludToPowa or Poison in The Avatar dungeon but not when I'm doing Den of Danger etc.

Anyone knows where Goblins usually appear? That's about the only thing I need to unlock

Re: The "What is in the beta so far" thread

PostPosted: Tue Aug 09, 2011 5:04 am
by Esoteric
Goblins like swampy subdungeons, found them in the middle of the 3.

Re: The "What is in the beta so far" thread

PostPosted: Tue Aug 09, 2011 5:15 am
by bkteer
which really begs the question....how do you unlock the orcs? I've already completed the vicious dungeons already but still have yet to chance upon an orc in the subdungeons.

Where is he more likely to spawn?

Re: The "What is in the beta so far" thread

PostPosted: Tue Aug 09, 2011 5:34 am
by TigerKnee

Re: The "What is in the beta so far" thread

PostPosted: Tue Aug 09, 2011 8:00 am
by Halion
Random easy quest dungeons exist for:
Halflings
Gnomes
Sorceror
Berserker
Monk
Rogue

You have two from the above list available at a time, which can only be done with the specified race or class, and awards a new item for your locker and for shops. Once you have done a quest it stops appearing, and the Rogue dungeon's boss has the funniest boss intro in the game.

There is also another, repeatable, dungeon in the mix, eventually you'll have just it left. It has no special reward, but has items just lying around in it, and the monsters have a lower spread of levels, with the boss at 8.

Re: The "What is in the beta so far" thread

PostPosted: Tue Sep 06, 2011 8:18 pm
by Zaratustra
Updating. (Can we start adding beta information to the DDwiki?)

13 Classes: 3 each at the Guild, Thief Den, Church and Mage Tower, plus one at ???
7 Races: Humans, Elves, Dwarves, Halflings, Gnomes, Orcs, Goblins.
7 "extra" buildings: Tavern, Explorers' Guild, Bank, Taxidermist, Blacksmith, Bazaar, Witch Hut
6 Gods: Dracul, Glowing Guardian, Mystera Annur, Taurog, Tikki Tooki, Binlor
22 normal, hard or vicious Dungeons: 6 in middle, 3 in the South, 3 in the North, 5 in the West, 5 in the East.
Several items unlocked in the stores by completing each easy dungeon.

Re: The "What is in the beta so far" thread

PostPosted: Tue Sep 06, 2011 9:22 pm
by Halion