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QCF Design Community • View topic - Suggestion - Need Trophies.
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Suggestion - Need Trophies.

PostPosted: Tue Aug 09, 2011 2:38 pm
by sonicjyl
I'm enjoying DD beta so much.
However, there is something missing, compared with the alpha.
It's the trophies.

In alpha, the effort for winning dungeons with different classes has paid.
I had more gold, more chests, better items, hidden characters..
In beta, there are way more dungeons, and it's really good.
But no trophies winning them, except the quest worth 250 gold, and it is totally useless when you leveled up every building.

I wrote the topic (Monk - Glowing Garden Strategy too strong) .
Once i found this special, strong combination and beat all dungeons with it, there's just no more contents to play.
But in alpha, it was fun to challenge all dungeons with different characters developing my own, unique strategy.
Beating the factory's super meat man with wizard.. wow. I really liked that challenge.
Why did you get rid of all this fun ?
Of course I can challenge each dungeon by myself, but there's no as strong motivation as alpha gave me.
Even more, there is no record that I had beaten the level with certain character.

Plus, every time I beat the level I get badges, and I hope there's some usage of them in the original game .
At least for Achievements.

Re: Suggestion - Need Trophies.

PostPosted: Tue Aug 09, 2011 2:57 pm
by TigerKnee
I think it really needs to be made more clear that the game isn't finished yet.

Re: Suggestion - Need Trophies.

PostPosted: Tue Aug 09, 2011 3:16 pm
by FDru

Re: Suggestion - Need Trophies.

PostPosted: Tue Aug 09, 2011 3:57 pm
by dislekcia
Ideas for trophies and badges might be helpful ;)

We're definitely planning to add all sorts of achievements and progression-style unlocking quests, we just don't want to make the game too grindy.

Re: Suggestion - Need Trophies.

PostPosted: Tue Aug 09, 2011 4:15 pm
by Galefury
The game is about beating dungeons, so beating dungeons does not necessarily count as grinding. The beta already has a lot more dungeons than the freeware, so making people beat all the dungeons with all the classes would be too much of course. Encouraging redoing a dungeon with different classes seems hard though. Once you have upgraded everything kingdom gold is pretty easy to get, so it's not really a relevant reward.

Maybe a progression like in the freeware could work, except it wouldn't involve specific challenges, but specific difficulty levels. You could get +1 or +2 average gold in the dungeon for every class that beat any hard level for example. One glyph detected for every 3 classes that beat any vicious dungeon. Gold you can take into the dungeon with you increased by 1 for every class that beat any normal dungeon. Stuff like that.

Edit: I just noticed revealing glyphs overlaps with the wizard ability. Not sure what a good bonus for beating vicious dungeons would be.

Re: Suggestion - Need Trophies.

PostPosted: Tue Aug 09, 2011 4:20 pm
by TigerKnee

Re: Suggestion - Need Trophies.

PostPosted: Wed Aug 10, 2011 6:54 am
by subanark

Re: Suggestion - Need Trophies.

PostPosted: Wed Aug 10, 2011 8:43 am
by fall_ark
Oh, ohh! Pick mine, pick mine!


Wait, It's A Misclick! - Died when the boss is killed and the way back is clear.
Invictus - Trigger death protection four times in a row.
Whew That Was Close - Killed the boss with a physical attack while he reduced your Health to less than 5. Without using death protection.
Got This All Planned Out - Getting hit less than 3 times in a successful dungeon trip.
Some Like It Hot - Casting 12 fireballs in a row without physical attack and revealing map tiles.
No Wall Left Behind/Wait This Is Not Minecraft - Cleared more than 80% wall blocks.
Master of Arms - Wielding four weapons at the same time.
Juggernaut - Achieve maximum resistance and both poison and mana burn immunity.
Death From Behind - Killed more than 50% monsters (including the boss) with the PISORF spell or the physical equivalent.


Maybe some ultra conversion-related achievement for every race:
Human - Attaaaack!
Elf - It's like that Muppet song
Dwarf - Iron Belly. For Booze.
Halfling - Why can't I hold all these potions?
Gnome - Probably a thousand ways to abuse this.
Orc - So Much Better Than Cup Stacking
Goblin - I Just Love That Sound Effect


Also some if you finish the dungeon with certain race/class combinations:
Human Fighter - Staple Fantasy Hero
Human Monk - Ohhh. So that's how Attack and Damage work eh?
Dwarf Priest - Who said health potions aren't delicious?
Elf Wizard - Obvious Choice
Elf Berserker - Born to be wild
Orc Rogue - Just Kill 'em All


And of course some achievements for the Kingdom:

A Place For My Stuff - Fill up the lockers.
Well Prepared - Go in a dungeon having selected every preparation slot.

Re: Suggestion - Need Trophies.

PostPosted: Thu Aug 11, 2011 1:08 am
by dislekcia
I really like this thread :)

Keep em coming!

Re: Suggestion - Need Trophies.

PostPosted: Thu Aug 11, 2011 2:36 am
by Deadman
Don't forget the best trophy of all:

Earned no trophies - Trophies? I don't need no stinking trophies!