by subanark on Fri Aug 12, 2011 12:04 am
Fearless - Beat a hard dungeon without using poison or letting any monster regenerate health (I say hard since many novices may not know how to do hit and run).
Already ready - After discovering a dungeon boss, kill it before you kill anything else (less random with reveal boss location).
That was easy - Beat the dungeon boss from full health to dead with only using melee attack and without moving.
? - Kill the dungeon boss with a concentrated kill.
? - Kill every monster from the start of the dungeon to the dungeon boss using only concentrated kills.
A place of my choosing - Summon the dungeon boss to your location (provided this works).
Sucked dry - Anger Dracula 4 times and beat the dungeon.
Not so safe - Get killed by a monster that counters your fireball.
Gardner - Destroy every plant on a level that has at least 1.
Where's my triblade - equip 3 swords other than the triblade at once.
Your spells are useless - Make the boss have 100% magic resistance (doesn't apply to bosses that start magic immune).
I got better - take 1000 (?) points of damage in a single dungeon,
Don Qquixote - Attack the dungeon boss at level 1.
Shield wall - equip 3 shields at once.
Total carnage - Kill 15 enemies in a row using only a single melee attack each time.
improvised digging tools - Destroy 15 walls by pushing enemies into them.
I can see clearly now - uncover every tile above ground.
Taster - Drink 6 different potions (that is everyone in the game right now).
Last ditch effort - Kill the dungeon boss on the same turn you dodge an attack that would have otherwise killed you (why do I even suggest this).
Point of no return - Get killed when you have no access to the dungeon entrance.
It's a party - Get completely surrounded by monsters.
Big steps - Beat the dungeon boss and never reveal less than 3 tiles at a time.
How the mighty have fallen - While level 10 get killed by a level 1 monster.
Refresh - Gain a level when you have mana burn, poison, and 10% or less health
Slow learner - Kill the last monster that is at your level or below while the dungeon boss lives.
Untouchable - receive no damage from a monster's melee attack.
Scout - Uncover 75% of the map before killing the first monster, and then kill the boss
Over encumbered - defeat the dungeon boss with all your inventory slots being used.
Raceless - Defeat a Hard or harder dungeon without converting anything
Deadly - Obtain a high amount of displayed attack.