Tikki Tooki's dodge potions work somewhat similarly (chance to evade increases by %10 each time you get hit, then resets to normal once you finally dodge). If Tikki Tooki's piety gain were working properly for me I'd see if you could pull off that strategy, but right now he seems to be arbitrarily withholding piety from me.
PeaceChaser wrote:I don't mind the randomness whatsoever. Just my opinion. The maps are random anyway, what's wrong with a random battle mechanic? It's low enough it can't be relied on for sure.
I think the problem is, if you can't rely on it then you're ignoring it and won't benefit even if it does activate. When picking which enemy to take on, you need to calculate whether you'll actually be able to kill it or not, else you find that you have to give up midway through the fight and whatever resources you spent on the battle are wasted. So if you pick an enemy that you could kill even without dodging, and you end up dodging, it didn't help you much (maybe it saved a few tiles of regeneration, or maybe it didn't save you anything if you level up from the fight). On the other hand, if you pick an enemy that you can only kill if you dodge, and you don't get any dodges, you either risk dying or you give up and accept the loss of resources.
There is a lot of randomness to the game, but the randomness usually ends when you initiate combat, which is very predictable (the only other major exceptions being blinking and cowardly enemies).