Glowing Guardian worshiping Assassins are unexpectedly great.
Assassins have always been good with GG, even in freeware. Same tactic, except back then it was all the health regen they did from their hit and run poison tactics that gave them loads of starting piety, rather than sanctified swift hands kills. Actually, I really considered them the "deific loophole" class in freeware since they dodged many godly restrictions via technicalities or well-planned tactics.
On the other hand, I'm finding it hard to effectively worship Tikki Tooki as an Assassin.
Tikki Tooki has always been a bit of a "odd duck out" among the gods. He awards piety to classes that can avoid damage, and has boons that work best for classes that brawl it out and take damage. His boons have been made a little more diverse now, but the primary problem still remains that he doesn't really offer anything that people want, and he's too difficult to earn piety with for many classes.
I think Tikki Tooki needs to lose the poison boon. Bottom line: any class that can make good use of this boon can't accrue piety fast enough to attain it while it's still relevant. This was also the case in the freeware (though that perplexing +10 piety for using WEYTWUT was a silly workaround to the issue).
Mysteria is way too strong if you have BLUDTOPOWA, since you basically get double piety if you're lucky enough to find it.
Mysteria was like this in the freeware, as well. Getting BLUDTUPOWA and/or the crystal ball item were basically mandatory to use her, since she was so horrendously underpowered (she'd
still gimp you more often than not with those ideal glyphs).
Mysteria still comes across as a god that is way too situational. I've been finding a lot of use with her as a warlord in dungeons where the bosses aren't physical immune. As soon as I hit 10 piety, I grab the mana boon. I freely piss her off and let her rack up magic resist on my enemies. So long as I cash out my piety before I anger her, I take no penalty at all since I'm not using magic damage. Seems she works well for everyone
except casters, who take the brunt of her double-edged nature.
I find Taurog is awesome if you're playing purist without preparations, but the moment you take items or a gold allowance in with you, he becomes significantly weaker. A purist is unlikely to ever be able to buy a good item in the dungeon, so the fact that Taurog utilizes most of your inventory space is irrelevant. Once you can buy or bring in a good item, then suddenly Taurog comes with a significant trade-off. It's an interesting mechanic.