by metroid composite on Tue Jun 07, 2011 10:35 pm
I actually beat all three of the hard dungeons first try. It's the Normal Swamp that took three or four tries. (On one of the tries, Ssseth's physical defence somehow got set to 100%. Is this intentional, like "if you try to fireball Ssseth her defence goes up" or is this a bug?)
PISSORF is...actually very good now. If you knock into a wall, it's better damage for the mana than BURNDAYRAZ even without base attack upgrades.
ENDISWALL is...useable but not that great--the best it can do is the kind of thing that CYDSTEPP does in its sleep: give you one free attack (by buffing defence to 100%). But the thing is, CYDSTEPP consistently does this for 10 mana, and doesn't deactivate if you have to attack a level 1 mob while you're regening. ENDISWALL can take anywhere from 8-80 mana for the same effect that CYDSTEPP does for 10.
I didn't pick up WEYTWUT on any of the maps where there were fleeing enemies, so I'm not sure how good it is at that new job. I did use it to set up PISORF chains, however.
And...Elf going from 2 mana per conversion to 1 mana per conversion? I...don't think I like that, to be honest. Math time!
Let's say you're level 8, you're fighting a boss, and you're a class without particular buffs (like Fighter). Your stats are going to be:
HP: 108
Atk: 52
Mana: 13
Assuming a 75 damage-dealing boss, without race bonuses you get 3 attacks and 5 fireballs once you use the 4x potions and 4x mana potions. So that's
156 physical + 160 magical
Dwarf can turn this into 4 attacks, almost 5 attacks (you'll probably regen one square for the extra damage) so about +52 (or +94 with the one square regen). Human can give 20 more damage per attack, so that's 60 damage; and potentially if you get into a regen/attrition war Human will be significantly more valuable (Human is a great race for taking out Super Meat Man). Elf gives...one extra fireball, so that's 40 damage (notably, you can never convert your final glyph as elf, because if you do, you have nothing to spend the mana on). Or, perhaps a better illustration--you get 8 more mana from going Elf--let's use that mana with the HALPMEH glyph to give 48-72 in healing. That's still less than the extra health you get to play with by being Dwarf. Of course, an additional thorn in Elf's side is that let's say the first glyph you pick up is one you want to just convert from ground (more of a freeware thing, sure but...). You...can't actually make use of this extra mana you just gained until you find your second glyph.
And...one final note--I'm...not actually that fond of the new art. Now, I'm a mathematician not an artist, so don't take me as an art critic worth listening to but...I think what's bugging me is that in the freeware I could at least pretend that several of the classes were female. Classes like Sorceror and Assassin and Tinker and Crusader had no obvious gender hints, and only a few classes were explicit in their gender (Gorgon female, Transmuter, Wizard, and Bloodmage male). The class portraits in the demo are of...well...ugly males. Don't take this the wrong way: they're very well-drawn ugly males. But...they're just not as appealing to me.
Last edited by
metroid composite on Wed Jun 08, 2011 12:32 am, edited 1 time in total.