Re: Review of the demo
Posted: Mon Jun 20, 2011 6:19 am
Or maybe have some levels with "potion eaters" : once discovered, everytime you move (uncover new tiles) they have a chance to eat one potion.
Other possible mecanism : when you hit them, but don't kill them, they teleport on one potion (whether it had been discovered or not). If it was an health potion they recover, if it was mana they get a stronger attack. To encourage picking potions, you could ahve them to teleport to the location of the potion at the beginning of the game. So if you picked some up, the potions are less likely to be eaten (and the monsters to regenerate).
Another solution : these monsters move slowly toward a potion until they get it (if the path is not blocked)
Other possible mecanism : when you hit them, but don't kill them, they teleport on one potion (whether it had been discovered or not). If it was an health potion they recover, if it was mana they get a stronger attack. To encourage picking potions, you could ahve them to teleport to the location of the potion at the beginning of the game. So if you picked some up, the potions are less likely to be eaten (and the monsters to regenerate).
Another solution : these monsters move slowly toward a potion until they get it (if the path is not blocked)