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QCF Design Community • View topic - Assassin's first strike conditions
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Re: Assassin's first strike conditions

PostPosted: Wed Aug 17, 2011 11:59 am
by Nandrew

Re: Assassin's first strike conditions

PostPosted: Wed Aug 17, 2011 12:26 pm
by Deadman
Hehe good to hear, thank you ^_^

Re: Assassin's first strike conditions

PostPosted: Wed Aug 17, 2011 1:42 pm
by PeaceChaser
Thank you thank you thank you.

Re: Assassin's first strike conditions

PostPosted: Sat Aug 20, 2011 3:49 am
by Deadman
First strike is still not working in the Creeplight Ruins against an edged Shade.
In fact, hovering over various enemies it doesn't seem to be working against anyone on an edge.

Re: Assassin's first strike conditions

PostPosted: Sat Aug 20, 2011 5:17 am
by Patchumz
I've also not seen it work on edge-bound enemies.

Re: Assassin's first strike conditions

PostPosted: Sat Aug 20, 2011 10:00 am
by bla0815
It's just the combat prediction as far as i can tell.