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man, those dungeons are hard

PostPosted: Thu Aug 18, 2011 11:37 am
by borgulz
What I reeeeally love about the freeware is that you have to finish everything with every body.

In the beta, the game don't even keep track of which class you used to finish which dungeon, and it's sad, cause I feel that was really the spirit of the game, unlocking that little extra pile of gold per dungeon...

Even worse, some of the vicious dungeons seems unbeatable unless you manage juste the right class/race/deity combinaison.

Re: man, those dungeons are hard

PostPosted: Thu Aug 18, 2011 1:41 pm
by Deadman
I completely agree with everything you've said in your post.

Re: man, those dungeons are hard

PostPosted: Thu Aug 18, 2011 2:16 pm
by ungin
+1 to gold pile and those fancy blue outlines were very juicy!

Re: man, those dungeons are hard

PostPosted: Thu Aug 18, 2011 5:41 pm
by Styrix
I liked the little red square turning green.
Seriously, though, I loved tracking which dungeons and race-class combos I had completed. I'd love a general tracker, maybe with badges!

Re: man, those dungeons are hard

PostPosted: Fri Aug 19, 2011 2:04 am
by Darvin
The vicious dungeons are, IMO, designed to catch exploits and really should be regarded as borderline or outright unbeatable in their current incarnations. Halls of Steel is the only one that's even remotely beatable using conventional tactics, the others all require seriously abusive tactics to have any hope of winning.

Re: man, those dungeons are hard

PostPosted: Fri Aug 19, 2011 2:50 pm
by dislekcia
The vicious dungeons are indeed there to catch runaway balance situations.

Class completion progress per dungeon will be in the next update.