Re: Suggestion: At some point, abolish money; Also, encyclop
Posted:
Mon Aug 22, 2011 2:37 am
by PeaceChaser
MeVII - my comment was mostly jest. I realize that you make choices in Quake, but they aren't thought out like in turn based games. They are quick, reactive, responsive, intuitive, twitchy, basically everything a turn based game is not. I like Sid Meijer's games, I just disagree that the quoted philosophy is at the core of all games. ^.^
Re: Suggestion: At some point, abolish money; Also, encyclop
Posted:
Mon Aug 22, 2011 4:40 pm
by dislekcia
I'm a "series of interesting choices" designer myself. Although I tend to think more about building mental models in players.
DD is definitely designed around removing non-choices, for reference