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QCF Design Community • View topic - Beta update: Magical mystery tour
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Beta update: Magical mystery tour

PostPosted: Fri Aug 19, 2011 7:20 pm
by GoatBot

Re: Beta update: Magical mystery tour

PostPosted: Sat Aug 20, 2011 2:56 am
by Despayre
Best 20 bucks I ever spent. You guys are awesome. I'm absolutely loving the speed of the updates!

Re: Beta update: Magical mystery tour

PostPosted: Sat Aug 20, 2011 3:00 am
by q 3
Good update. I think Glowing Guardian and Dracul should be more or less fine for now (as soon as the lifesteal crashing issue gets fixed, at least). Mystera's probably been nerfed a bit too much for melee types - I'd change Magic back to only 2% resist, even 1% - but I will withhold judgment until playing a bit more with it. Bloodmages got a nice tweak which should put them back at the power level they're supposed to be. The forest tileset is pretty. And hooray for Elf Berserkers!

Re: Beta update: Magical mystery tour

PostPosted: Sat Aug 20, 2011 3:13 am
by fall_ark

Re: Beta update: Magical mystery tour

PostPosted: Sat Aug 20, 2011 3:55 am
by Darvin

Re: Beta update: Magical mystery tour

PostPosted: Sat Aug 20, 2011 4:38 am
by TigerKnee
Old Monk was boring but strong.

Now this Monk is boring, annoying AND lame.

Re: Beta update: Magical mystery tour

PostPosted: Sat Aug 20, 2011 5:15 am
by Patchumz
Errr, so what was the point of charging us 100 gold per preparation now :$?

Re: Beta update: Magical mystery tour

PostPosted: Sat Aug 20, 2011 8:01 am
by Wargizmo
There's a bug with my preparations, some appear twice and I'm unable to change them... this happens on both the thief den and the mage tower, there doesn't appear to be any way to access the missing preparations either.

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Re: Beta update: Magical mystery tour

PostPosted: Sat Aug 20, 2011 8:15 am
by wonderfish

Re: Beta update: Magical mystery tour

PostPosted: Sat Aug 20, 2011 8:59 am
by TigerKnee
*item spoiler*

Items introduced in this patch:

Witchalok Amulet - Interesting item design. On the other hand, Wizards and Bloodmages aren't exactly the best at hybrid fighting and this isn't exactly a strong item because fireballs.

Piercing Wand - Ignores target magic resistance (unless they are completely immune). Hmm, I guess this is perfect if you run into IRON MAN. On the other hand... because fireballs.

Still, I guess it fills a niche if you ever run into a magic resistance mana-burner, you would love either this item (or Soul Orb)

Also allows Assassins to poison golems (including... yup, Iron Man) more easily I suppose. I can't quite think of anymore uses, not many offensive glyphs in the game really.