[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 120: preg_filter(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 120: preg_filter(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 120: preg_filter(): The /e modifier is no longer supported, use preg_replace_callback instead
QCF Design Community • View topic - Beta update: Magical mystery tour


Beta update: Magical mystery tour

All things Desktop Dungeons

Beta update: Magical mystery tour

Postby GoatBot on Fri Aug 19, 2011 7:20 pm

User avatar
GoatBot
 
Posts: 0
Joined: Wed Jun 01, 2011 4:01 pm

Re: Beta update: Magical mystery tour

Postby Despayre on Sat Aug 20, 2011 2:56 am

Best 20 bucks I ever spent. You guys are awesome. I'm absolutely loving the speed of the updates!
Despayre
 
Posts: 6
Joined: Wed Aug 03, 2011 3:00 am

Re: Beta update: Magical mystery tour

Postby q 3 on Sat Aug 20, 2011 3:00 am

Good update. I think Glowing Guardian and Dracul should be more or less fine for now (as soon as the lifesteal crashing issue gets fixed, at least). Mystera's probably been nerfed a bit too much for melee types - I'd change Magic back to only 2% resist, even 1% - but I will withhold judgment until playing a bit more with it. Bloodmages got a nice tweak which should put them back at the power level they're supposed to be. The forest tileset is pretty. And hooray for Elf Berserkers!
q 3
 
Posts: 776
Joined: Fri Jun 24, 2011 5:36 pm

Re: Beta update: Magical mystery tour

Postby fall_ark on Sat Aug 20, 2011 3:13 am

User avatar
fall_ark
 
Posts: 572
Joined: Sat Aug 06, 2011 4:06 pm

Re: Beta update: Magical mystery tour

Postby Darvin on Sat Aug 20, 2011 3:55 am

User avatar
Darvin
 
Posts: 4355
Joined: Thu Jun 02, 2011 1:44 am

Re: Beta update: Magical mystery tour

Postby TigerKnee on Sat Aug 20, 2011 4:38 am

Old Monk was boring but strong.

Now this Monk is boring, annoying AND lame.
TigerKnee
 
Posts: 563
Joined: Fri Jun 03, 2011 8:54 am

Re: Beta update: Magical mystery tour

Postby Patchumz on Sat Aug 20, 2011 5:15 am

Errr, so what was the point of charging us 100 gold per preparation now :$?
Patchumz
 
Posts: 2
Joined: Sat Aug 20, 2011 5:13 am

Re: Beta update: Magical mystery tour

Postby Wargizmo on Sat Aug 20, 2011 8:01 am

There's a bug with my preparations, some appear twice and I'm unable to change them... this happens on both the thief den and the mage tower, there doesn't appear to be any way to access the missing preparations either.

Image

Image
Wargizmo
 
Posts: 86
Joined: Sun Aug 07, 2011 12:25 pm

Re: Beta update: Magical mystery tour

Postby wonderfish on Sat Aug 20, 2011 8:15 am

wonderfish
 
Posts: 2
Joined: Sat Aug 13, 2011 2:30 pm

Re: Beta update: Magical mystery tour

Postby TigerKnee on Sat Aug 20, 2011 8:59 am

*item spoiler*

Items introduced in this patch:

Witchalok Amulet - Interesting item design. On the other hand, Wizards and Bloodmages aren't exactly the best at hybrid fighting and this isn't exactly a strong item because fireballs.

Piercing Wand - Ignores target magic resistance (unless they are completely immune). Hmm, I guess this is perfect if you run into IRON MAN. On the other hand... because fireballs.

Still, I guess it fills a niche if you ever run into a magic resistance mana-burner, you would love either this item (or Soul Orb)

Also allows Assassins to poison golems (including... yup, Iron Man) more easily I suppose. I can't quite think of anymore uses, not many offensive glyphs in the game really.
TigerKnee
 
Posts: 563
Joined: Fri Jun 03, 2011 8:54 am

Next

Return to Desktop Dungeons

Who is online

Users browsing this forum: No registered users and 19 guests