Greetings:
I think you answered your own question Q3.

I dont think "required" glyphs should be an auto givin for sub-dungeons that require them.
The fact that you dont always roll a 6 when playing Risk is part of the game.
You figured out cool ways to solve the puzzles without using the obvious method,
and thats one of the most satisfying things about many a game.
Keep it to yourself. Dont spoil it.
I remember spending a week figuring out the last puzzle room in "So you want to be a Hero?"
That era has passed, nowadays it would take 30 seconds to look up on line.
The age of secrets is dead.
MeVII
q 3 wrote:There's another glyph that works for two of the three enclosed subdungeons (but not for the gold one), although you still often get a dungeon without ENDISWAL or the other glyph. It's a pretty clever trick, so I'm loathe to spoil it.
