[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 120: preg_filter(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 120: preg_filter(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 120: preg_filter(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 120: preg_filter(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 120: preg_filter(): The /e modifier is no longer supported, use preg_replace_callback instead
QCF Design Community • View topic - Should ENDISWAL be guaranteed in every dungeon?
Page 1 of 2

Should ENDISWAL be guaranteed in every dungeon?

PostPosted: Sun Aug 21, 2011 9:47 pm
by q 3
Considering that one random subdungeon requires ENDISWAL to fully exploit, and for two other subdungeons it's one of only two glyphs that can solve them, as well as how Getanadafix can easily and randomly put you in an unwinnable situation if you don't have it, shouldn't ENDISWAL be guaranteed to spawn just like BURNDAYRAZ is? Or at least ensure that it (or that other glyph) spawn in any dungeon where it would be needed. It's rather annoying to find one of those subdungeons and not have any means of getting at them.

Re: Should ENDISWAL be guaranteed in every dungeon?

PostPosted: Sun Aug 21, 2011 10:11 pm
by FDru
It should be guaranteed if one of the subdungeons that it's needed for exists.

Re: Should ENDISWAL be guaranteed in every dungeon?

PostPosted: Sun Aug 21, 2011 11:49 pm
by Darvin
One of the problems I have with glyph guarantees is that it lowers the probability of some of the rarer glyphs - like HALPMEH and CYDSTEPP in particular - from spawning in. On Druid Grove this definitely makes sense, but not just for the sake of a subdungeon. Personally I think subdungeons that require specific glyph combinations should be phased out completely.

Re: Should ENDISWAL be guaranteed in every dungeon?

PostPosted: Mon Aug 22, 2011 8:37 am
by increpare

Re: Should ENDISWAL be guaranteed in every dungeon?

PostPosted: Mon Aug 22, 2011 12:42 pm
by fall_ark

Re: Should ENDISWAL be guaranteed in every dungeon?

PostPosted: Mon Aug 22, 2011 1:11 pm
by 232

Re: Should ENDISWAL be guaranteed in every dungeon?

PostPosted: Mon Aug 22, 2011 1:36 pm
by TigerKnee
Well, when the Transmuter class comes back, this shouldn't be a problem!

But seriously, maybe you should view those sub-dungeons as "extra opportunities" rather than "must-solves" in every dungeon?

Re: Should ENDISWAL be guaranteed in every dungeon?

PostPosted: Mon Aug 22, 2011 4:03 pm
by dislekcia

Re: Should ENDISWAL be guaranteed in every dungeon?

PostPosted: Tue Aug 23, 2011 2:02 am
by PeaceChaser

Re: Should ENDISWAL be guaranteed in every dungeon?

PostPosted: Tue Aug 23, 2011 2:34 am
by Intoxicatious
It's a random sub-dungeon that only has three squares to search (looks like an I), but you can you endiswal to break through to a double enemy battle. Have you ever seen a very small sub-dungeon while adventuring?