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QCF Design Community • View topic - Is CYDSTEPP broken?
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Re: Is CYDSTEPP broken?

PostPosted: Sat Aug 27, 2011 2:26 am
by Darvin

Re: Is CYDSTEPP broken?

PostPosted: Tue Aug 30, 2011 11:45 pm
by q 3
It might be worth considering to make the tier 3 class glyphs only available to other classes via shops. Glyph shops worked pretty well in the alpha, and this would make those glyphs more special and less abusable, while still fully functional if you're willing to spend the gold to acquire them. Something like 18 gold for APHEELSIK (should be significantly cheaper than the venom sword), 24 gold for HALPMEH or BLUDTOPOWA, and 30 gold for CYDSTEPP would probably be appropriate in the current dungeon economy.

Re: Is CYDSTEPP broken?

PostPosted: Wed Aug 31, 2011 12:02 am
by PeaceChaser
Speaking of APHEELSIK and the venom sword... WHY would you want to use the glyph if you've got the sword? The sword is better than the glyph by leagues. Didn't APHEELSICK cost 5 mana in the beta instead of 8? That at least gave you room to cast maybe a fireball if you had several mana buffs. Does anyone use the fireball/APHEELSIK technique anymore?

Re: Is CYDSTEPP broken?

PostPosted: Wed Aug 31, 2011 12:14 am
by q 3
Elf Assassin + Mana Leak (using fireballs + poison to whittle down the boss and build piety) is a powerful combination in many of the dungeons.

Re: Is CYDSTEPP broken?

PostPosted: Wed Aug 31, 2011 1:57 am
by Wargizmo

Re: Is CYDSTEPP broken?

PostPosted: Wed Aug 31, 2011 3:14 am
by Darvin
Yeah, APHEELSIK has really been over-nerfed at 8 MP.

This is another one that I'd chock up partially to the power creep in terms of monster damage since the alpha. Many dungeons labeled "normal" difficulty have monsters with damage exceeding ranked mode or the boss hive. This has greatly reduced your capacity to take on higher-level monsters with APHEELSIK (since you cannot survive a single hit anyways), greatly reducing its useability. On the other end of the spectrum, CYDSTEPP has flourished because of all the high-damage monsters that it can now protect you from.

In the current version, burning heart on a bloodmage (with fireball glyph and boss scout preparation) is your go-to choice for hit and run spellcaster.

Re: Is CYDSTEPP broken?

PostPosted: Wed Aug 31, 2011 1:40 pm
by bla0815

Re: Is CYDSTEPP broken?

PostPosted: Wed Aug 31, 2011 6:26 pm
by q 3
Unfortunately, most fireball strategies are completely shut down by Counter Fireball (which IMO is probably the most unfair monster ability in the game). CYDSTEPP doesn't really have a counter at the moment aside from death protection (but it's often still as useful as, if not better than, HALPMEH, since many of the monsters with death protection also hit hard or go berserk) and mana burn (which also punishes several other glyphs and strategies).

Re: Is CYDSTEPP broken?

PostPosted: Wed Aug 31, 2011 8:12 pm
by MrGuy

Re: Is CYDSTEPP broken?

PostPosted: Thu Sep 01, 2011 12:17 am
by PeaceChaser