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QCF Design Community • View topic - Beta update: Trouble in the Old West


Beta update: Trouble in the Old West

All things Desktop Dungeons

Re: Beta update: Trouble in the Old West

Postby Deadman on Sun Aug 28, 2011 1:02 pm

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Re: Beta update: Trouble in the Old West

Postby Lekon on Sun Aug 28, 2011 1:16 pm

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Re: Beta update: Trouble in the Old West

Postby Lokai on Sun Aug 28, 2011 10:29 pm

I'm still not getting any death protection from items that used to give death protection, like that amulet that gives you 20% increase attack power, but if you sacrifice it's supposed to give you death protection.
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Re: Beta update: Trouble in the Old West

Postby 232 on Mon Aug 29, 2011 1:13 am

Just checking, you clicked on it and didn't convert it, right?
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Re: Beta update: Trouble in the Old West

Postby dislekcia on Mon Aug 29, 2011 2:17 pm

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Re: Beta update: Trouble in the Old West

Postby Zaratustra on Mon Aug 29, 2011 11:34 pm

Tips for finding the new god, anyone?
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Re: Beta update: Trouble in the Old West

Postby Halion on Mon Aug 29, 2011 11:57 pm

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Re: Beta update: Trouble in the Old West

Postby PeaceChaser on Tue Aug 30, 2011 4:19 am

Those magma mines REALLY taxed me. I've finally got it beat with 4 classes - rogue, paladin, and sorcerer, and warlord - each using very different strategies. It really made me think about every move. Fun stuff!
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Re: Beta update: Trouble in the Old West

Postby subanark on Tue Aug 30, 2011 4:37 am

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Re: Beta update: Trouble in the Old West

Postby moldar on Tue Aug 30, 2011 6:17 am

I'm not sure if it is in this update, or a different one, but I think I found a bug.

I have a very advanced save and my sons have been trying the game and have a very - ahem - noobish save.

Somehow, they are getting Venom Daggers and Firehearts showing up.

Is this intentional?
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