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QCF Design Community • View topic - Beta update: Trouble in the Old West
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Re: Beta update: Trouble in the Old West

PostPosted: Sun Aug 28, 2011 1:02 pm
by Deadman

Re: Beta update: Trouble in the Old West

PostPosted: Sun Aug 28, 2011 1:16 pm
by Lekon

Re: Beta update: Trouble in the Old West

PostPosted: Sun Aug 28, 2011 10:29 pm
by Lokai
I'm still not getting any death protection from items that used to give death protection, like that amulet that gives you 20% increase attack power, but if you sacrifice it's supposed to give you death protection.

Re: Beta update: Trouble in the Old West

PostPosted: Mon Aug 29, 2011 1:13 am
by 232
Just checking, you clicked on it and didn't convert it, right?

Re: Beta update: Trouble in the Old West

PostPosted: Mon Aug 29, 2011 2:17 pm
by dislekcia

Re: Beta update: Trouble in the Old West

PostPosted: Mon Aug 29, 2011 11:34 pm
by Zaratustra
Tips for finding the new god, anyone?

Re: Beta update: Trouble in the Old West

PostPosted: Mon Aug 29, 2011 11:57 pm
by Halion

Re: Beta update: Trouble in the Old West

PostPosted: Tue Aug 30, 2011 4:19 am
by PeaceChaser
Those magma mines REALLY taxed me. I've finally got it beat with 4 classes - rogue, paladin, and sorcerer, and warlord - each using very different strategies. It really made me think about every move. Fun stuff!

Re: Beta update: Trouble in the Old West

PostPosted: Tue Aug 30, 2011 4:37 am
by subanark

Re: Beta update: Trouble in the Old West

PostPosted: Tue Aug 30, 2011 6:17 am
by moldar
I'm not sure if it is in this update, or a different one, but I think I found a bug.

I have a very advanced save and my sons have been trying the game and have a very - ahem - noobish save.

Somehow, they are getting Venom Daggers and Firehearts showing up.

Is this intentional?