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Technical question about Unity3D and Desktop Dungeons

PostPosted: Fri Sep 02, 2011 2:24 am
by sofakng
Does anybody know if Desktop Dungeons uses any 2D or sprite libraries with Unity3D?

I'm just a hobbyist developer thinking about creating some iOS games with Unity3D but there aren't too many libraries for creating 2D content with Unity3D.

Can anybody (developers?) give any advice on information?

Thanks a ton!

- John

Re: Technical question about Unity3D and Desktop Dungeons

PostPosted: Sat Sep 03, 2011 1:41 am
by dislekcia
Nope. We just use textured quads, a custom shader to preserve pixel colours and an isometric camera.

Everyone goes on about 2D in Unity, but it's not too tricky. The issue is more about how you create geometry on the fly, which is a little annoying but not a huge deal ;)

Re: Technical question about Unity3D and Desktop Dungeons

PostPosted: Sat Sep 03, 2011 2:17 am
by sofakng
Thanks for the information!

Do you use one textured quad per tile or something more elaborate?

Performing 2D in Unity3D doesn't seem exceptionally complicated (like you mentioned) but I guess it does have a few drawbacks when compared to a dedicated 2D/sprite engine (like Cocos2d, etc).