TigerKnee wrote:I don't get it, what's the strength potion abuse method?
There's two methods (that I know of). Strength Potions deplete your mana and give you +2 base damage for each MP you had; the effect wears off after your next physical attack, but in the meantime your mana still regenerates normally. At level 1, depending on how much max MP you can achieve, you can get anywhere from +20 to around +30 base damage (Sorcerers can get even more), which basically gives you the equivalent of a level 5-7 attack. Slap that effect on a character with lots of bonus damage and some means of attacking a high level enemy without dying and you can usually kill something somewhere around level 4 to 8, depending on the dungeon (Rogues are the obvious choice, but there are several other possibilities). Add some combination of a second Strength Potion (their effects stack), Enlightenment or Taurog's gear, an Orc with lots of conversion points, the Avatar Mark, BICEPS, etc., and you too can kill the (weakest) boss in a single hit at level 1
The second method relies on the fact that the Strength Potion buff doesn't wear off until you actually attack an enemy. If you never attack anything, you can keep the effect for an entire dungeon run. Since base damage also determines how much damage PISORF does, you can use a Strength Potion to achieve a fairly decent magical attack even at level 1 (20 max MP = 5 + 40 base damage = 22 damage every time you PISORF something into a wall). Combine that with the fact that a Wizard with the Rock Heart only spends 1 MP to PISORF something into a wall (4 MP - 1 [Wizard bonus] - 2 [Rock Heart regeneration] = 1) and you are dealing 22 damage for 1 MP, which is more damage per mana than even a level 10 Wizard with Flames, Battlemage Ring, and
maxed out Fire Heart, making it fairly easy to kill the boss at level 1
. Your only limit is the number of walls available for smashing.
In short, the Strength Potion is quite powerful - probably overpowered, especially compared with the other potions (Schadenfreude is handy, particularly for a CYDSTEPPer with high max MP, but doesn't have nearly as much abuse potential early on; Whupaz is great for Monks and reasonably useful for other classes, but isn't going to get you boss kills all that much earlier than you'd normally achieve and is worthless against normal enemies; Reflex is nice but not all that powerful; Quicksilver is worthless; and the Burn and Fortitude potions are apparently useful on occasion but I can't be bothered to take them or buy them when there are so many more useful items available). I like that it adds to PISORF and doesn't wear off and actually would prefer that that not change, especially since PISORF doesn't have many other buffs at the moment and is of limited utility anyway (and it's fairly rare, too - I had to scum way too many times to find it when I was attempting method #2). Probably the best thing to do would be to make it scale better with level, either by tying the effect to HP instead of MP or imposing a cap of no more than 5 (?) extra base damage per your level.