Desktop Dungeons Alpha Source Code

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Desktop Dungeons Alpha Source Code

Postby grisevg on Thu Sep 08, 2011 10:19 pm

Hi, I'm student trying wrap my head around Unity.

I googled and search forum but didn't find anything. Could you guys release source code of an Alpha since it free anyway? This could help me(and others I guess) very much.

Thanks.
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Re: Desktop Dungeons Alpha Source Code

Postby Halion on Fri Sep 09, 2011 2:05 pm

I think the alpha wasn't done in Unity.
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Re: Desktop Dungeons Alpha Source Code

Postby Herborist on Fri Sep 09, 2011 2:33 pm

The alpha was definitely not done in Unity.
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Re: Desktop Dungeons Alpha Source Code

Postby dislekcia on Fri Sep 09, 2011 3:53 pm

The alpha is built in Game Maker. We'll probably release the source code at some point, but not right now...

On the other hand, if you have questions around Unity, ask away. I can't guarantee that we'll be able to answer whatever it is, but it shouldn't hurt to ask.
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Re: Desktop Dungeons Alpha Source Code

Postby PeaceChaser on Fri Sep 09, 2011 5:08 pm

I wouldn't guess that you would be so willing to release the source, but then again, that would be awesome if you did. I'd definitely dig into it if I could.
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Re: Desktop Dungeons Alpha Source Code

Postby grisevg on Sat Sep 10, 2011 6:38 pm

dislekcia wrote:The alpha is built in Game Maker. We'll probably release the source code at some point, but not right now...
On the other hand, if you have questions around Unity, ask away. I can't guarantee that we'll be able to answer whatever it is, but it shouldn't hurt to ask.

Why did you chose Unity to develop second version? Is there other benefits to develop 2d games except being cross-platform and having browser support? Did you used any additional plugins such as Sprite Manager?
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Re: Desktop Dungeons Alpha Source Code

Postby dislekcia on Mon Sep 12, 2011 5:31 pm

grisevg wrote:Why did you chose Unity to develop second version? Is there other benefits to develop 2d games except being cross-platform and having browser support? Did you used any additional plugins such as Sprite Manager?


A whole host of reasons, it's not like cross platform support is a small thing either ;)
- Cross platform support really easily, working Mac version.
- Text-comparable code means team can work easily via version control.
- C# support gives us some sneaky tricks we can use to make the event system driving DD really easy to extend.
- More robust rendering pipeline means we can make sure the game has the info visible that we wanted.

I really don't understand why people keep going on about 2D in Unity. It's really not that hard compared to making anything 2D these days anyway: Orthographic camera, roll your own quads, texture altases, happy birthday. We don't use any plugins, we do pretty much everything via code too, the Unity editor doesn't help us much for procedurally generated levels and the like.
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Re: Desktop Dungeons Alpha Source Code

Postby subanark on Mon Sep 12, 2011 7:06 pm

Do you know if Unity supports code compiled externally? That is can I invoke methods from .NET libraries in the object scripts?
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Re: Desktop Dungeons Alpha Source Code

Postby dislekcia on Mon Sep 12, 2011 7:52 pm

subanark wrote:Do you know if Unity supports code compiled externally? That is can I invoke methods from .NET libraries in the object scripts?


Yup, you can.
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Re: Desktop Dungeons Alpha Source Code

Postby Bryant on Sun Sep 18, 2011 2:04 am

dislekcia wrote:I really don't understand why people keep going on about 2D in Unity. It's really not that hard compared to making anything 2D these days anyway: Orthographic camera, roll your own quads, texture altases, happy birthday. We don't use any plugins, we do pretty much everything via code too, the Unity editor doesn't help us much for procedurally generated levels and the like.


I just started playing the game and it's as delightful as everyone has made it out to be :)

On the topic of Unity, how do you keep your sprites pixel perfect? What's your logic for sizing the planes relative to the camera? That's the part that loses me...
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