Similarly the armor could increase maximum physical resist by, say, 5% as well as the normal 15% increase
Too good for monks and berserkers (which already love Taurog). I'd rather see the base number bumped up; 15% for an inventory slot and -2 mana is rarely worthwhile, and kinda pales in comparison to Dracul offering 20% to both resistances with no strings attached. I only get it if I can't survive a single hit from the boss or if I can stack it with other forms of damage resistance.
Remember that resistances have accumulating gains. Going from 0% -> 10% is literally a 10% damage reduction. Going from 50% -> 60% is actually an effective improvement of 20%
. This means that the Monk and Berserker get the most out of Taurog's resistance items. To make matters worse, these are the classes that have the least to lose from the inventory space requirement and mana penalty respectively. I believe that the Monk and Berserker's synergy with Taurog needs to be toned down so Taurog can be buffed properly for the benefit of every other
I think one of the things with Taurog is that his items haven't increased in power along with all the items that are for sale from shops.
I'd agree with that. There are a lot of better ways to spend your inventory space now.
I like the idea of putting the DR-piercing on the sword. It's been one of his worst items since it got nerfed (+5 base damage for an unconvertable inventory slot and -2 mana is a horrible
deal), particularly nasty at higher levels. Physical resist pierce would once-again give it a nice role. It also would be a neat synergy with MA's "Magic" boon, partially negating each other's drawbacks...