by q 3 on Mon Dec 19, 2011 2:47 am
I don't think CYDSTEPP is overpowered, so much as (1) Rogues are overpowered with it and underpowered without it, and (2) too many bosses (and normal monsters) are either particularly vulnerable to it and/or particularly strong against most other strategies (dealing heavy damage, having relatively low HP, having high magic resist, inflicting weakness/corrosion or reducing resists, etc.). In particular, I recognize that Gharbad was a relative pushover but nearly tripling his HP was just overkill (and that's even after Bleaty has already had his stats reduced once) - particularly when Medusa and the bandit boss (the true weaklings, IMO) are essentially unchanged.
Rogues could be fixed by increasing their HP and decreasing their attack bonus (-2 HP/level, +30% damage would probably be fair) although I think that makes them a lot less interesting. I'm still fond of the idea of increasing their offense boost but making it only kick in at > 50% HP.
Warlords are a solid class as is, I think - not too powerful, not too weak, relatively versatile and fun to play as. I'd rather not see them altered too much.
And I seriously doubt we are going to see new glyphs anytime soon, if ever. And personally I'd much rather see the existing glyphs get some balance tweaks - WONAFYT in particular needs some kind of change, probably a complete overhaul, there should be some sort of change to reduce the impulse to scum for the third tier glyphs (like my glyph shop suggestion posted elsewhere), etc.
I'd also kind of like to have IMAWAL work on empty tiles, creating a wall but not giving an experience boost - that would make PISORF and knockback damage in general much more reliable, without really unbalancing anything.