I have not in all this time even been aware that slowing stuff gave you first strike against the slowed target. I never tried testing that because of what Darvin said. It only comes up as an issue against a fatal blow from a higher enemy, and the reason i never tested it against something lower is that it costs 8 damn mana, and the same thought flashed through my mind a couple of times - wow, that would mean the only thing Getindare has over it is the cost, the dev's can't be THAT silly...
Turns out they were. Seriously, GETINTHARE is a bit of an inventory clogger, and since it doesn't work against first stirkers, whenever a first stirker made my getindare totaly obsolete (and it happened often) i always somehow whished i had Wheytwut as well (which i kept treating as insta-conversion fodder most of the time. D'oh!)
This has to be fixed. I've been playing for the whole time thinking that slow strike doesn't give you attack priority, and it worked fine (but its cretionusly overpriced in that case). If you remove the slow strike, lower the price, make it take just take first strike away, you don't really need to do anything with getindare except give to Tiki Tooki as a free glyph.
And if someone wants to fist strike the first strikes, he should have them both. GETINDARE remains the first strike buff, and WHEYTWUT the debuff/positioning tool.
I almost got pwned by Shifty Brickwork!