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QCF Design Community • View topic - re-deploy feature
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re-deploy feature

PostPosted: Thu Sep 15, 2011 6:52 am
by ungin
okay after the tenth misclick-death I got it.
We just simply need the "restart" button.
It could be one button to
1) Choose same dungeon
2) choose same class
3) Choose same equipment

I remember there was a suggestion to create and save "sets" of equipment but isn't it too complicated?

just redeploy mates for better farming.

Re: re-deploy feature

PostPosted: Tue Sep 27, 2011 7:07 pm
by Deadman
IIRC they used to talk about discouraging farming and such, but with the way the difficulties are I could be mistaken

Re: re-deploy feature

PostPosted: Tue Sep 27, 2011 9:30 pm
by gjaustin
They could always make it so that you can only use "redeploy" if you didn't beat the dungeon.

Re: re-deploy feature

PostPosted: Wed Sep 28, 2011 12:53 am
by Buttons