by Darvin on Thu Sep 29, 2011 6:50 am
The problem with Fighter is that his class features are largely worthless to a veteran player on a vicious dungeon. Extra XP from kills is by far his best class feature, but on the majority of the vicious dungeons hitting level 10 before the final boss fight is a forgone conclusion so the majority of that benefit is lost. The ability to see monster locations isn't a big deal, since you're usually seeking monsters one level higher than yourself, not those that are equal or lower. Single-use death protection can be obtained from a relatively cheap preparation, and won't count for very much in the long-run anyways. I'd actually go so far as to say fighter is the worst class in the game currently.
At the risk of inciting debate, I'm going to rank the classes into tiers based on general usefulness (not counting Transmuter, which will be getting another overhaul before long):
Top-Tier
Berserker, Rogue, Thief
High Tier
Warlord, Paladin, Bloodmage
Mid Tier
Assassin, Sorcerer, Priest
Low Tier
Wizard, Monk, Fighter
Monk and Fighter are the only classes I'd say that definitely need a buff right now. Wizard has been doing better since more spellcaster items got added, but probably still needs work. He's completely outclassed by the Bloodmage in the current build. With the right preparations and Dracul available for worship, a bloodmage is simply the best spellcaster class by a ridiculous margin. Something needs to be done about Dracul; any class with a reliable way to earn piety with that guy breaks him (looking at you guys, rogue and bloodmage)