The Sorcerer is extremely strong in the early game as long as you have a good glyph but his advantages peter out as you approach late game. In this version of DD, the early-game is basically the easiest part because you can bring a bunch of preparations and you mostly want power for the later parts of the dungeon, which is where the Sorcerer doesn't quite catch up.
My comments:
1) Looks okay.
2) Same. Though it's sad when even at 20% each the Dragon Shield is better than 2 of Trog's items
3) Naw, if we're going to revamp the monk, let's make him more interesting. People really only tolerated the old monk because he abuses items very well in Alpha which is where all his interesting play came from, in a sense. With the new item set-up he's just boring now.
4) I don't know, I already think the Cydstepp change to specifically favour Warlords is rather... clunky.
5) If you lower the Berserker's Magic Resist, you probably need to readjust his other abilities. -2 glyph cost is VERY crippling along with the Wizard's -25% damage. If the designers stop relying on Mana Burners he won't be as good anymore.
6) No objections. I daresay to remove the damage penalty entirely.