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Zombie money subdungeon is too good

PostPosted: Sun Sep 25, 2011 1:34 am
by subanark
Although it can be a killer to inexperienced players, it is just amazing in harder dungeons, because:
1. Lots of free exploration tiles to help get your health back up if you don't take on the challenge.
2. The zombies don't scale with dungeon difficulty. If you can boost your attack (or physical resist) high enough you can easily do this without using any extra resources. It's not the money that is really important, its all the extra xp.

Also, it is really easy to beat as an assassin if you are 1 kill from leveling. That way every zombie after the first one is an automatic kill.

I highly recommend, that at a minimum, you make the zombies grant no XP.

Re: Zombie money subdungeon is too good

PostPosted: Sun Sep 25, 2011 3:12 am
by Darvin
Yup, those zombies are effectively game-over if you aren't expecting them (very much a newbie trap) but if you plan it out right they're easy XP fodder. For priests, paladins and assassins in particular it can be a total gamechanger since they all have a relatively easy time with zombies (which are otherwise among the hardest monsters in a "normal" dungeon).

Re: Zombie money subdungeon is too good

PostPosted: Sun Sep 25, 2011 3:55 am
by aguydude
Yes, it's awesome. However, having the rare respite on a tough dungeon that you've been having a lot of trouble beating is a nice thing to have. A crazy player could accomplish something similar by deliberately not beating one of the god subdungeons.

:::A bit annoyed that that GG's potion of awesomeness is impossible to use.