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QCF Design Community • View topic - Amazing Game! Any Predictions on Release Date?
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Re: Amazing Game! Any Predictions on Release Date?

PostPosted: Thu Aug 22, 2013 7:11 pm
by Riaktion

Re: Amazing Game! Any Predictions on Release Date?

PostPosted: Fri Aug 23, 2013 2:38 pm
by dislekcia
I don't really see what we can do about this problem... I mean, yes, I can understand that you *want* Desktop Dungeons to be out now. So do we!

But the game isn't finished. What should we do: Release it unfinished? (How is that different from the beta currently? Is the only difference no longer being in the web player?) Should we have not started accepting pre-orders, giving people access to the game for cheaper than the final price AND giving us the time and money to be able to afford to work on the game? Should we not have started working on the game at all?

What are people disappointed at, that the game exists? That they paid for it before it's out? (And we offer refunds to anyone who complains about this, yet people don't take them, so it can't be that...) That the game is taking too long?

Perhaps if I understood what people's upsetness was based on, maybe I could figure out what to do about it. It kills me seeing people that liked the idea of Desktop Dungeons being a better thing, being a finished game, somehow feeling like that shouldn't be happening anymore. I wish I knew what to do beyond just get up every day and work on the game until I can't anymore...

Re: Amazing Game! Any Predictions on Release Date?

PostPosted: Fri Aug 23, 2013 8:44 pm
by Galefury
Almost two years ago I decided to take a break from DD until it will be released, because if I'm going to play a game for hundreds of hours it better be the best damn game it can be. I didn't expect this break to last this long. DD already was awesome back then, so I thought it would just be a few months until release. People who didn't play the beta at all probably didn't expect to have to wait so long either.

I don't mind, because as I said if I'm going to play a game for hundreds of hours it better be the best damn game it can be. But apparently other people get a little angry when their expectations aren't fullfilled, especially when money is involved.

How is the beta different from the released product? Of course there's the web player thing. And also I suppose beta saves wont carry over, which probably makes some people not want to spend time with the beta.

What to do about it? Showing people that you are on track to release might help. What's left to be done? What is already done? Why are these things necessary? This would give people a better sense of why they have to wait so long, which might lessen the disappointment.

Re: Amazing Game! Any Predictions on Release Date?

PostPosted: Fri Aug 23, 2013 10:04 pm
by Riaktion

Re: Amazing Game! Any Predictions on Release Date?

PostPosted: Sun Aug 25, 2013 5:27 am
by CoolBoy
That was a very well articulated post, Riaktion.

Like you, I'm still very keen on DD's release. However, I don't have the same feeling of "loss" that I believe you, and possibly others have had. What I have felt, is nervous that the game will release at all. The thing is, these feelings don't last. After many months of not playing, I'll login from time to time and see a plethora of new adjustments. Plus the fact we are still getting developer response pulls me back into a positive frame of mind.

All things said, Desktop Dungeons was never the #1 game I was seeking to play. Had it been, 2 years of waiting would have been agony, sort of like waiting to open presents at Christmas and the 25th of December never arriving. I sincerely hope the rest of you that are struggling to bottle up your excitement will continue to wait, as many of us have been. I'm still excited, and judging from Riaktion's response, he (she?) is too.

If frustration stems from optimism, that's a good thing, isn't it?

Re: Amazing Game! Any Predictions on Release Date?

PostPosted: Sun Aug 25, 2013 1:15 pm
by Riaktion
Thanks CoolBoy. I try :)

Re: Amazing Game! Any Predictions on Release Date?

PostPosted: Mon Aug 26, 2013 6:57 pm
by dislekcia
Thanks for the honest replies. Sounds like the best thing for us to do is to talk about the remaining stuff we feel we need to do in order to get the game finished. To be honest, that's both scary and a little bit odd - it feels like back when we started working on the full version of Desktop Dungeons we'd blithely exclaim that we expected to be done in 6 months, then 4 months after that, then 3 months after that... People got annoyed at us and the constant "scope creep" that they felt we were putting into the game, when it reality we were just really bad at figuring out how hard the stuff we wanted to do was going to be.

So we stopped talking about when we expected things to be done. Ever. I guess this is the flip-side of that habit. Sorry.

Truth be told, it's a really scary time in development right now anyway - we're running really low on budget, so the game absolutely HAS to be done ASAP. You guys are staring at a due date, waiting for a game to emerge - we're staring at an empty bank account, waiting to not be able to pay salaries :(

Re: Amazing Game! Any Predictions on Release Date?

PostPosted: Mon Aug 26, 2013 7:26 pm
by berpdreyfuss
I think it is mostly about expectations that are not fulfilled. It's the same problem with setting a due date and then not making it. The best thing might be talking about what you are working on right now and what still has to be done, but not setting a certain date.
The people in the beta are already happy (when they don't really care when it is finished and are enjoying the development process) or a little bit annoyed, but new people buying the beta should be told upfront that it is uncertain when the game will come out exactly.
And finally, keep your spirits up! :)

Re: Amazing Game! Any Predictions on Release Date?

PostPosted: Fri Aug 30, 2013 4:30 pm
by Galefury

Re: Amazing Game! Any Predictions on Release Date?

PostPosted: Mon Sep 02, 2013 4:40 am
by CoolBoy
Galefury paints a great picture. I would love to see a snapshot of the developers sipping champagne and throwing wads of cash at each, basking in the warm glow of their mighty game sales.