Tabletop Dungeons!

I spent the last two days throwing a board game design together and it's almost playable. This is by far the fastest and most fluid of any of my hair-brained attempts ever. I also dare-say it's the least likely to be overly complex, un-fun, too competitive or un-interactive, unbalanced, too slow to play, or completely unfeasible to make.
Today I had an epiphany. The game would be highly thematically compatible with desktop dungeons. While almost everything they have in common is currently generic (classes, guilds, rogue-like elements, dungeons, monsters, character levels, random generation but little to no luck) there are still many, many common elements.
So I'm making a print and play version, except I suck at art and humor, but I want it to look nice and be funny. For the purpose of presenting it here and to my group of friends, can I use QFC's alpha and/or beta assets and theme? Names and types of monsters, classes, abilities etc. would all be easy to convert over from what I already have.
Either way, I'd be happy to share and be ecstatic for feedback from players and developers if there is any interest.
Today I had an epiphany. The game would be highly thematically compatible with desktop dungeons. While almost everything they have in common is currently generic (classes, guilds, rogue-like elements, dungeons, monsters, character levels, random generation but little to no luck) there are still many, many common elements.
So I'm making a print and play version, except I suck at art and humor, but I want it to look nice and be funny. For the purpose of presenting it here and to my group of friends, can I use QFC's alpha and/or beta assets and theme? Names and types of monsters, classes, abilities etc. would all be easy to convert over from what I already have.
Either way, I'd be happy to share and be ecstatic for feedback from players and developers if there is any interest.