Hereby my most recent logs; I hope this is all you need.
(Used Chrome, but also tried in FF/IE8)
System:
OS: Windows 7 Service Pack 1 (6.1.7601)
CPU: Intel(R) Pentium(R) CPU G620 @ 2.60GHz, count: 2
Physical RAM: 3319 MB
Addressable RAM: 2048 MB
D3D9:
Renderer: AMD Radeon HD 6800 Series
VendorID: 1002
Driver: aticfx32.dll 8.17.10.1140
VRAM: 1013 (via DXGI)
OpenGL:
Version: 4.2.11762 Compatibility Profile Context
Vendor: ATI Technologies Inc.
Renderer: AMD Radeon HD 6800 Series
Driver: RDPDD, version 4456530.4456528.68.13049016
VRAM: 1013 (via DXGI)
Extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
User locale: nl-NL
System locale: nl-NL
*********************************************
121110 03:01:20 ------------------------------------------------------------
121110 03:01:20 Instance starting, version 3.5.6f4_b81e0151ec83, UNITY_WEB_ENABLE_AUTODOWNLOAD: 1, GetDisableAutoUpdates(): 0
121110 03:01:20 Datafile
http://www.desktopdungeons.net/Game/Des ... 1b.unity3dweb: player version 3.5.6f4
GfxDevice: creating device client; threaded=0
Direct3D:
Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1140]
Renderer: AMD Radeon HD 6800 Series
Vendor: ATI
VRAM: 1013 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
web: load mono
Mono path[0] = 'C:/Users/*******/AppData/LocalLow/Unity/WebPlayer/player/3.x.x/Data/lib'
Mono path[1] = 'C:/Users/*******/AppData/LocalLow/Unity/WebPlayer/mono/3.x.x/Data/lib'
web: start, src=../Game/DesktopDungeons_beta_081b.unity3d abs=http://www.desktopdungeons.net/Game/DesktopDungeons_beta_081b.unity3d
Initialize engine version: 3.5.6f4
web: sucessfully initialized
121110 03:01:21 loader: start ok
121110 03:01:39 Times: download 0.4 load 18.3
Loading webdata version: 3.5.6f4
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\******\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\Data\lib\UnityEngine.dll (this message is harmless)
Non platform assembly: C:\Users\*******\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\******\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\Assembly-CSharp.dll into Unity Child Domain
Non platform assembly: C:\Users\******\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\Ionic.Zlib.dll (this message is harmless)
Loading C:\Users\*******\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\Ionic.Zlib.dll into Unity Child Domain
Non platform assembly: C:\Users\*******\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\System.Xml.dll (this message is harmless)
Loading C:\Users\*******\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\System.Xml.dll into Unity Child Domain
- Completed reload, in 0.070 seconds
<RI> Initializing input.
<RI> Input initialized.
desktop: 1920x1080 60Hz; virtual: 3200x1080 at -1280,0
Platform assembly: C:\Users\*******\AppData\LocalLow\Unity\WebPlayer\mono\3.x.x\Data\lib\System.dll (this message is harmless)
Can't add component 'BoxCollider' to New Game Object because such a component is already added to the game object!
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Export/GameObjectExport.cpp Line: 69)
d3d: failed to create 2D texture id=61 w=512 h=512 mips=1 d3dfmt=22 [out of memory]
d3d: failed to create 2D texture id=63 w=1024 h=1024 mips=1 d3dfmt=21 [out of memory]
d3d: failed to create 2D texture id=67 w=1024 h=1024 mips=1 d3dfmt=22 [out of memory]
d3d: failed to create dynamic vertex buffer of size 1048576 [out of memory]
121110 03:01:40 Setting error display: 'The content was stopped because a fatal
content error has been detected.', details: '', link: 0
web: shutdown player
Flushing Culler but we havent completed rendering. Are you setting material.shader inside of a Render call?
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Camera/Culler.cpp Line: 100)
web: shutdown finished
121110 03:01:41 loader: final cleanup
121110 03:01:41 loader: unload unity dll