by dislekcia on Mon Nov 19, 2012 10:59 am
Missing Textures
121119 12:57:35 ------------------------------------------------------------
121119 12:57:35 Instance starting, version 3.5.6f4_b81e0151ec83, UNITY_WEB_ENABLE_AUTODOWNLOAD: 1, GetDisableAutoUpdates(): 0
121119 12:57:35 Datafile file:///E:/Projects/QCF%20Design/DD/Website/Deploy/DesktopDungeons_beta_082.unity3d
web: player version 3.5.6f4
GfxDevice: creating device client; threaded=0
Direct3D:
Version: Direct3D 9.0c [nv4_disp.dll 6.14.11.7917]
Renderer: NVIDIA GeForce 9600M GS
Vendor: NVIDIA
VRAM: 512 MB (via registry)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
web: load mono
Mono path[0] = 'C:/Documents and Settings/dislekcia/Local Settings/Application Data/Unity/WebPlayer/player/3.x.x/Data/lib'
Mono path[1] = 'C:/Documents and Settings/dislekcia/Local Settings/Application Data/Unity/WebPlayer/mono/3.x.x/Data/lib'
PlayerConnection::Initialize
PlayerConnection constructor
Playerconnection 3
PlayerConnection initialized network socket : 0.0.0.0 55270
Multi-casting "[IP] 192.168.0.14 [Port] 55270 [Flags] 2 [Guid] 1498946844 [EditorId] 4294967295 [Version] 1048832 [Id] WindowsWebPlayer(Nikolai) [Debug] 0" to [225.0.0.222:54997]...
web: start, src=DesktopDungeons_beta_082.unity3d abs=file:///E:/Projects/QCF%20Design/DD/Website/Deploy/DesktopDungeons_beta_082.unity3d
PlayerConnection::Initialize
Initialize engine version: 3.5.6f4
web: sucessfully initialized
121119 12:57:40 loader: start ok
121119 12:57:41 Times: download 1.0 load 5.4
Loading webdata version: 3.5.6f4
Begin MonoManager ReloadAssembly
Platform assembly: C:\Documents and Settings\dislekcia\Local Settings\Application Data\Unity\WebPlayer\player\3.x.x\Data\lib\UnityEngine.dll (this message is harmless)
Non platform assembly: C:\Documents and Settings\dislekcia\Local Settings\Application Data\Unity\WebPlayer\player\3.x.x\Assembly-CSharp.dll (this message is harmless)
Loading C:\Documents and Settings\dislekcia\Local Settings\Application Data\Unity\WebPlayer\player\3.x.x\Assembly-CSharp.dll into Unity Child Domain
Non platform assembly: C:\Documents and Settings\dislekcia\Local Settings\Application Data\Unity\WebPlayer\player\3.x.x\Ionic.Zlib.dll (this message is harmless)
Loading C:\Documents and Settings\dislekcia\Local Settings\Application Data\Unity\WebPlayer\player\3.x.x\Ionic.Zlib.dll into Unity Child Domain
Non platform assembly: C:\Documents and Settings\dislekcia\Local Settings\Application Data\Unity\WebPlayer\player\3.x.x\System.Xml.dll (this message is harmless)
Loading C:\Documents and Settings\dislekcia\Local Settings\Application Data\Unity\WebPlayer\player\3.x.x\System.Xml.dll into Unity Child Domain
- Completed reload, in 0.432 seconds
<RI> Initializing input.<RI> Input initialized.desktop: 1440x900 60Hz; virtual: 1440x900 at 0,0
Platform assembly: C:\Documents and Settings\dislekcia\Local Settings\Application Data\Unity\WebPlayer\mono\3.x.x\Data\lib\System.dll (this message is harmless)
Can't add component 'BoxCollider' to New Game Object because such a component is already added to the game object!
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type) (at C:\BuildAgent\work\14194e8ce88cdf47\Runtime\ExportGenerated\WebPlayer\UnityEngineGameObject.cs:290)
ButtonBase:CreateNew(Single, Single, SpriteBase, SpriteBase, SpriteBase, SpriteBase)
ButtonBase:CreateNew(Single, Single, SpriteBase, SpriteBase, SpriteBase)
QuestInfoPanel:PopulatePanel()
QuestInfoPanel:CreateNew()
KingdomInterfaceManager:SetupPanels()
KingdomInterfaceManager:Awake()
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type) (at C:\BuildAgent\work\14194e8ce88cdf47\Runtime\ExportGenerated\WebPlayer\UnityEngineGameObject.cs:290)
KingdomManager:Awake()
[C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Export/GameObjectExport.cpp line 69]
(Filename: C Line: 0)
Platform assembly: C:\Documents and Settings\dislekcia\Local Settings\Application Data\Unity\WebPlayer\player\3.x.x\Data\lib\CrossDomainPolicyParser.dll (this message is harmless)
NUMBER OF QUEST ITEMS:17
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Bazaar_lvl3:AddShopPool()
PreparationHandler:ProcessGameEvent(GoPlayEvent)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
EventManager:HandleEvent(GameEvent)
EventManager:Update()
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)
Unloading 1 Unused Serialized files (Serialized files now loaded: 7 / Dirty serialized files: 0)
Unloading 949 unused Assets to reduce memory usage. Loaded Objects now: 3091. Operation took 25.025247 ms.
System memory in use: 62.6 MB.
STARTED GENERATING
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
OpenAreaGenerator:Generate(GridLevel)
DungeonBuilderBase:BuildLevel(GridManager, GeneratorBase, Tileset, Boolean)
ManaDjinnSubDungeon:Build(GridManager, Boolean)
DungeonBuilderBase:BuildLevel(GridManager, GeneratorBase, Tileset, Boolean)
RockGardenDungeon:Build(GridManager, Boolean)
GridManager:Awake()
UnityEngine.GameObject:AddComponent(String)
GameManager:Awake()
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)
DONE GENERATING
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
OpenAreaGenerator:Generate(GridLevel)
DungeonBuilderBase:BuildLevel(GridManager, GeneratorBase, Tileset, Boolean)
ManaDjinnSubDungeon:Build(GridManager, Boolean)
DungeonBuilderBase:BuildLevel(GridManager, GeneratorBase, Tileset, Boolean)
RockGardenDungeon:Build(GridManager, Boolean)
GridManager:Awake()
UnityEngine.GameObject:AddComponent(String)
GameManager:Awake()
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)
STARTED GENERATING
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
OpenAreaGenerator:Generate(GridLevel)
DungeonBuilderBase:BuildLevel(GridManager, GeneratorBase, Tileset, Boolean)
ManaDjinnSubDungeon:Build(GridManager, Boolean)
DungeonBuilderBase:BuildLevel(GridManager, GeneratorBase, Tileset, Boolean)
RockGardenDungeon:Build(GridManager, Boolean)
GridManager:Awake()
UnityEngine.GameObject:AddComponent(String)
GameManager:Awake()
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)
DONE GENERATING
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
OpenAreaGenerator:Generate(GridLevel)
DungeonBuilderBase:BuildLevel(GridManager, GeneratorBase, Tileset, Boolean)
ManaDjinnSubDungeon:Build(GridManager, Boolean)
DungeonBuilderBase:BuildLevel(GridManager, GeneratorBase, Tileset, Boolean)
RockGardenDungeon:Build(GridManager, Boolean)
GridManager:Awake()
UnityEngine.GameObject:AddComponent(String)
GameManager:Awake()
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)
STARTED GENERATING
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
OpenAreaGenerator:Generate(GridLevel)
DungeonBuilderBase:BuildLevel(GridManager, GeneratorBase, Tileset, Boolean)
ManaDjinnSubDungeon:Build(GridManager, Boolean)
DungeonBuilderBase:BuildLevel(GridManager, GeneratorBase, Tileset, Boolean)
RockGardenDungeon:Build(GridManager, Boolean)
GridManager:Awake()
UnityEngine.GameObject:AddComponent(String)
GameManager:Awake()
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)
DONE GENERATING
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
OpenAreaGenerator:Generate(GridLevel)
DungeonBuilderBase:BuildLevel(GridManager, GeneratorBase, Tileset, Boolean)
ManaDjinnSubDungeon:Build(GridManager, Boolean)
DungeonBuilderBase:BuildLevel(GridManager, GeneratorBase, Tileset, Boolean)
RockGardenDungeon:Build(GridManager, Boolean)
GridManager:Awake()
UnityEngine.GameObject:AddComponent(String)
GameManager:Awake()
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)
STARTED GENERATING
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
OpenAreaGenerator:Generate(GridLevel)
DungeonBuilderBase:BuildLevel(GridManager, GeneratorBase, Tileset, Boolean)
ManaDjinnSubDungeon:Build(GridManager, Boolean)
DungeonBuilderBase:BuildLevel(GridManager, GeneratorBase, Tileset, Boolean)
RockGardenDungeon:Build(GridManager, Boolean)
GridManager:Awake()
UnityEngine.GameObject:AddComponent(String)
GameManager:Awake()
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)
DONE GENERATING
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
OpenAreaGenerator:Generate(GridLevel)
DungeonBuilderBase:BuildLevel(GridManager, GeneratorBase, Tileset, Boolean)
ManaDjinnSubDungeon:Build(GridManager, Boolean)
DungeonBuilderBase:BuildLevel(GridManager, GeneratorBase, Tileset, Boolean)
RockGardenDungeon:Build(GridManager, Boolean)
GridManager:Awake()
UnityEngine.GameObject:AddComponent(String)
GameManager:Awake()
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)
STARTED GENERATING
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
OpenAreaGenerator:Generate(GridLevel)
DungeonBuilderBase:BuildLevel(GridManager, GeneratorBase, Tileset, Boolean)
ManaDjinnSubDungeon:Build(GridManager, Boolean)
DungeonBuilderBase:BuildLevel(GridManager, GeneratorBase, Tileset, Boolean)
RockGardenDungeon:Build(GridManager, Boolean)
GridManager:Awake()
UnityEngine.GameObject:AddComponent(String)
GameManager:Awake()
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)
DONE GENERATING
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
OpenAreaGenerator:Generate(GridLevel)
DungeonBuilderBase:BuildLevel(GridManager, GeneratorBase, Tileset, Boolean)
ManaDjinnSubDungeon:Build(GridManager, Boolean)
DungeonBuilderBase:BuildLevel(GridManager, GeneratorBase, Tileset, Boolean)
RockGardenDungeon:Build(GridManager, Boolean)
GridManager:Awake()
UnityEngine.GameObject:AddComponent(String)
GameManager:Awake()
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)
STARTED GENERATING
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
OpenAreaGenerator:Generate(GridLevel)
DungeonBuilderBase:BuildLevel(GridManager, GeneratorBase, Tileset, Boolean)
ManaDjinnSubDungeon:Build(GridManager, Boolean)
DungeonBuilderBase:BuildLevel(GridManager, GeneratorBase, Tileset, Boolean)
RockGardenDungeon:Build(GridManager, Boolean)
GridManager:Awake()
UnityEngine.GameObject:AddComponent(String)
GameManager:Awake()
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)
DONE GENERATING
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
OpenAreaGenerator:Generate(GridLevel)
DungeonBuilderBase:BuildLevel(GridManager, GeneratorBase, Tileset, Boolean)
ManaDjinnSubDungeon:Build(GridManager, Boolean)
DungeonBuilderBase:BuildLevel(GridManager, GeneratorBase, Tileset, Boolean)
RockGardenDungeon:Build(GridManager, Boolean)
GridManager:Awake()
UnityEngine.GameObject:AddComponent(String)
GameManager:Awake()
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)
STARTED GENERATING
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
OpenAreaGenerator:Generate(GridLevel)
DungeonBuilderBase:BuildLevel(GridManager, GeneratorBase, Tileset, Boolean)
ManaDjinnSubDungeon:Build(GridManager, Boolean)
DungeonBuilderBase:BuildLevel(GridManager, GeneratorBase, Tileset, Boolean)
RockGardenDungeon:Build(GridManager, Boolean)
GridManager:Awake()
UnityEngine.GameObject:AddComponent(String)
GameManager:Awake()
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)
DONE GENERATING
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
OpenAreaGenerator:Generate(GridLevel)
DungeonBuilderBase:BuildLevel(GridManager, GeneratorBase, Tileset, Boolean)
ManaDjinnSubDungeon:Build(GridManager, Boolean)
DungeonBuilderBase:BuildLevel(GridManager, GeneratorBase, Tileset, Boolean)
RockGardenDungeon:Build(GridManager, Boolean)
GridManager:Awake()
UnityEngine.GameObject:AddComponent(String)
GameManager:Awake()
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/WebPlayer/UnityEngineDebug.cpp Line: 43)
d3d: failed to create 2D texture id=169 w=1024 h=1024 mips=1 d3dfmt=21 [out of memory]