Sorry about that... I can't tell if anything meaningful has changed, but here's the new error log:
121215 19:28:06 ------------------------------------------------------------
121215 19:28:06 Instance starting, version 4.0.1f1_ebc5dc12b5c8, UNITY_WEB_ENABLE_AUTODOWNLOAD: 1, GetDisableAutoUpdates(): 0
121215 19:28:08 Datafile
http://www.desktopdungeons.net/Game/Des ... 86.unity3dweb: player version 3.5.6f4
GfxDevice: creating device client; threaded=0
Direct3D:
Version: Direct3D 9.0c [ati2dvag.dll 6.14.10.7246]
Renderer: ATI Radeon HD 3850 AGP
Vendor: ATI
VRAM: 512 MB (via registry)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=0 RAWZ=0 NULL=0 RESZ=1 SlowINTZ=1
web: load mono
Mono path[0] = 'C:/Documents and Settings/Alastair/Local Settings/Application Data/Unity/WebPlayer/player/Stable3.x.x/Data/lib'
Mono path[1] = 'C:/Documents and Settings/Alastair/Local Settings/Application Data/Unity/WebPlayer/mono/Stable3.x.x/Data/lib'
web: start, src=../Game/DesktopDungeons_beta_086.unity3d abs=http://www.desktopdungeons.net/Game/DesktopDungeons_beta_086.unity3d
Initialize engine version: 3.5.6f4
web: sucessfully initialized
121215 19:28:13 loader: start ok
121215 19:28:27 Times: download 2.5 load 18.6
Loading webdata version: 3.5.6f4
Begin MonoManager ReloadAssembly
Platform assembly: C:\Documents and Settings\Alastair\Local Settings\Application Data\Unity\WebPlayer\player\Stable3.x.x\Data\lib\UnityEngine.dll (this message is harmless)
Non platform assembly: C:\Documents and Settings\Alastair\Local Settings\Application Data\Unity\WebPlayer\player\Stable3.x.x\Assembly-CSharp.dll (this message is harmless)
Loading C:\Documents and Settings\Alastair\Local Settings\Application Data\Unity\WebPlayer\player\Stable3.x.x\Assembly-CSharp.dll into Unity Child Domain
Non platform assembly: C:\Documents and Settings\Alastair\Local Settings\Application Data\Unity\WebPlayer\player\Stable3.x.x\Ionic.Zlib.dll (this message is harmless)
Loading C:\Documents and Settings\Alastair\Local Settings\Application Data\Unity\WebPlayer\player\Stable3.x.x\Ionic.Zlib.dll into Unity Child Domain
Non platform assembly: C:\Documents and Settings\Alastair\Local Settings\Application Data\Unity\WebPlayer\player\Stable3.x.x\System.Xml.dll (this message is harmless)
Loading C:\Documents and Settings\Alastair\Local Settings\Application Data\Unity\WebPlayer\player\Stable3.x.x\System.Xml.dll into Unity Child Domain
- Completed reload, in 0.414 seconds
<RI> Initializing input.
<RI> Input initialized.
desktop: 1280x1024 75Hz; virtual: 1280x1024 at 0,0
Platform assembly: C:\Documents and Settings\Alastair\Local Settings\Application Data\Unity\WebPlayer\mono\Stable3.x.x\Data\lib\System.dll (this message is harmless)
Can't add component 'BoxCollider' to New Game Object because such a component is already added to the game object!
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Export/GameObjectExport.cpp Line: 69)
d3d: failed to lock dynamic vertex buffer with discard [internal driver error]
121215 19:30:15 Setting error display: 'The content was stopped because a fatal
content error has been detected.', details: '', link: 0
web: shutdown player
Flushing Culler but we havent completed rendering. Are you setting material.shader inside of a Render call?
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/Camera/Culler.cpp Line: 100)
web: shutdown finished
121215 19:30:28 loader: final cleanup
121215 19:30:28 loader: unload unity dll