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QCF Design Community • View topic - Keyboard Movement Control


Keyboard Movement Control

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Keyboard Movement Control

Postby pikafoop on Wed Aug 03, 2011 1:11 am

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Re: Keyboard Movement Control

Postby dislekcia on Wed Aug 03, 2011 10:20 pm

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Re: Keyboard Movement Control

Postby pikafoop on Wed Aug 03, 2011 11:19 pm

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Re: Keyboard Movement Control

Postby dislekcia on Thu Aug 04, 2011 4:07 pm

We do have to figure out the design constraints around keyboard movement and casting eventually, it's just that doing so right now isn't really optimal - that's not a balance thing. Plus there's this weird thing where many roguelike players demand keyboard support even when they don't actually use it when it's there (we have stats to prove it!) and prefer the mouse ;)

Yup, finding a place to theoretically stop playing isn't the hard part :)
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Re: Keyboard Movement Control

Postby 232 on Thu Aug 04, 2011 4:22 pm

I will admit I was one of those people who wanted more hotkeys, but recently I found that double clicking does stuff. Frankly I only discovered it by accident, maybe it would be good to give people instructions on it (or did I miss them in the tutorials? :oops: ).
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Re: Keyboard Movement Control

Postby pikafoop on Fri Aug 05, 2011 1:34 am

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Re: Keyboard Movement Control

Postby dislekcia on Fri Aug 05, 2011 9:22 pm

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