cvb wrote:Hi,
i would be happy if you just offer one beta offline version. It doesn't has to be updated at the same rate as the online version. I just want to have a version i can enjoy during the beta phase. Of course i can't report bugs this way but honestly my main motivation wasn't reporting bugs and more enjoying the game.
How much sense this makes obviously also depends on how long the beta phase will be.
Beside of this: There is something you're somehow doing in a rather unelegant way in DesktopDungeons because once the focus is on the game it utalises my CPU with 100% and after a short time the fan(s) start to spin up. I have no idea if this happens due to your game logic or if it's more an Unity issue, like for instance the famous draw call bottleneck Unity's GUI system causes. There are tricks how you can workaround this. Their roadmap says that the GUI system should be rewritten for 3.5 but nevertheless. I'm primary using my notebook these days so the longer my battery runs the better.
Thanks in advance,
cvb
Well, that rather goes against the whole point of the beta for us, doesn't it? I mean, we could spend time on supporting a standalone version (which would quickly then turn into a "supply both a Mac and PC version" with hordes more bugs right now) or we could make sure that the game is balanced and solid before we start provoking Murphy's technical wrath.
I'm afraid the best I can do is say that if you want the full game experience, you're going to have to wait until it's done to play it like it's a full game. Sorry

Regarding CPU usage, I doubt it's the Unity UI, we only use that in the login screen. It is still a 3D engine, so that could well be why your CPU is being used so much on your notebook. We're obviously going to be focusing on optimisation later, maybe we can frame-limit the game for lower hardware specs or something.