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Buttons not mapped correctly?

PostPosted: Sat Sep 03, 2011 5:33 pm
by flaZer
While in XP sp3 x86, and in both IE8 and Crome 13 , the click region appears to be lower than the button / map space I'm moving to - ideas?

So, to click a button, literally have to click just below it to trigger.

Same in the dungeon... was trying to move below a monster but because of the bug, ended up moving into the monster which ended my game quite quickly... dead as dirt.

This happens in both WINDOW and NONWINDOW mode.

Re: Buttons not mapped correctly?

PostPosted: Mon Sep 05, 2011 3:58 pm
by dislekcia
Could you send us screenshots of this happening in your browser? As in, take a shot of your entire browser setup? I have a suspicion that this might be related to extra browser bars throwing off Unity's cursor relative math...

Re: Buttons not mapped correctly?

PostPosted: Mon Sep 05, 2011 5:59 pm
by flaZer
UPDATE: seems only an issue in FULLMODE.

Regards my browser setup. please recall it happens in both IE and Crome.
Also, I'm pretty good about disabling bloat-bars and per IE, have only the Favorites active.

So per FULLSCREEN, do you still wish a screenshot?

Re: Buttons not mapped correctly?

PostPosted: Fri Sep 09, 2011 1:39 pm
by dislekcia
Yes please. It might be that you're running a resolution that we're not doing the math for correctly, I'd like to see if something is off in the positioning of the camera...

Re: Buttons not mapped correctly?

PostPosted: Sat Sep 10, 2011 2:10 am
by FDru
Since I'm having the same problem in full screen, here's a shot of my browser running in 1152x864 (assuming this is what you're asking for):

Image

If it matters, I seemed to be having the same issue while running the unity Substance Demo.

Re: Buttons not mapped correctly?

PostPosted: Mon Sep 12, 2011 3:40 pm
by dislekcia
Thanks for the shot and the res info. I'll take a look at the maths in a bit, although I suspect this might be a Unity-related bug... Looking forward to the upgrade to full, maybe it'll nuke this problem for me ;)