by Lujo on Thu Mar 01, 2012 12:42 am
I'm really not sure why have the AA's been the way they are for so long. I've said this before, and I'll say it again, they took a monster from alpha, and given it stats from the alpha "Boss Hive" dungeon. In other words - we've been fighting BOSS AA's since forever.
Have the dev's ever explained why this is so?
I know why they have huge damage, they originaly had 1 HP at every level. I know they needed more HP than that because of some of the features introduced in the beta. But why in the world give them so much HP and let them keep the glass cannon humongous damage?
And I hear they also do magic damage now, when phys resists were sort of mandatory if you wanted to take them on at all in the beta? Why, for the love of god? This was discussed to death by the community, and I don't remember hearing anyone who gave a good argument for having boss stat AA's as default VICIOUS enemies around.
This is a huge issue concerning the power level of VICIOUS. The AA's are part of a "theme" only in Hall's of Steel, a supposedly HARD dungeon, but theyre everywhere and they are a really cheap way of making any level difficult. I'd love to have a chance of playing the game for a week with AA's completely removed, just to see how difficult some of the "difficult" stuff is without them. I bet it'd be interesting.
I almost got pwned by Shifty Brickwork!