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QCF Design Community • View topic - So about the Transmuter...


So about the Transmuter...

All things Desktop Dungeons

Re: So about the Transmuter...

Postby Hammerfan on Wed Mar 07, 2012 10:36 pm

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Re: So about the Transmuter...

Postby gjaustin on Wed Mar 07, 2012 11:43 pm

What if he just got conversion points for destroying a wall? That would keep the concept behind the current Transmuter (which I like) without the weirdness.
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Re: So about the Transmuter...

Postby Darvin on Thu Mar 08, 2012 12:04 am

I don't think that'd be remotely viable balance-wise.
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Re: So about the Transmuter...

Postby The Avatar on Thu Mar 08, 2012 12:53 am

Oh lord that'd be broken... Unless it was like 1 or 2 CP.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

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Re: So about the Transmuter...

Postby gjaustin on Thu Mar 08, 2012 2:38 am

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Re: So about the Transmuter...

Postby Fran on Thu Mar 08, 2012 9:42 am

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Re: So about the Transmuter...

Postby The Avatar on Thu Mar 08, 2012 12:22 pm

Now he seems pretty wimpy. The problem with IMAWALL is you're using a monster in addition to casting it, so you can't really balance a class around it. How about making the transmuter more like an alchemist? Convert this into this, that into that, etc.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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Re: So about the Transmuter...

Postby gjaustin on Thu Mar 08, 2012 3:35 pm

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Re: So about the Transmuter...

Postby Darvin on Thu Mar 08, 2012 4:19 pm

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Re: So about the Transmuter...

Postby Fran on Thu Mar 08, 2012 5:18 pm

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