[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 120: preg_filter(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 120: preg_filter(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 120: preg_filter(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 120: preg_filter(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 120: preg_filter(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 120: preg_filter(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 120: preg_filter(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 120: preg_filter(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 120: preg_filter(): The /e modifier is no longer supported, use preg_replace_callback instead
QCF Design Community • View topic - The Desktop Dungeons beta is here!


The Desktop Dungeons beta is here!

All things Desktop Dungeons

Re: The Desktop Dungeons beta is here!

Postby 232 on Tue Aug 02, 2011 2:18 pm

232
 
Posts: 97
Joined: Wed Jun 08, 2011 7:13 am

Re: The Desktop Dungeons beta is here!

Postby michal.lewtak on Tue Aug 02, 2011 3:29 pm

michal.lewtak
 
Posts: 82
Joined: Wed Jul 20, 2011 8:20 pm

Re: The Desktop Dungeons beta is here!

Postby dislekcia on Tue Aug 02, 2011 4:46 pm

User avatar
dislekcia
 
Posts: 2321
Joined: Fri Mar 25, 2011 5:58 pm
Location: Cape Town, South Africa

Re: The Desktop Dungeons beta is here!

Postby dislekcia on Tue Aug 02, 2011 4:51 pm

User avatar
dislekcia
 
Posts: 2321
Joined: Fri Mar 25, 2011 5:58 pm
Location: Cape Town, South Africa

Re: The Desktop Dungeons beta is here!

Postby dislekcia on Tue Aug 02, 2011 4:53 pm

User avatar
dislekcia
 
Posts: 2321
Joined: Fri Mar 25, 2011 5:58 pm
Location: Cape Town, South Africa

Re: The Desktop Dungeons beta is here!

Postby dislekcia on Tue Aug 02, 2011 4:54 pm

User avatar
dislekcia
 
Posts: 2321
Joined: Fri Mar 25, 2011 5:58 pm
Location: Cape Town, South Africa

Re: The Desktop Dungeons beta is here!

Postby Herborist on Tue Aug 02, 2011 5:08 pm

User avatar
Herborist
 
Posts: 95
Joined: Thu Jun 02, 2011 6:27 am

Re: The Desktop Dungeons beta is here!

Postby spoomak on Tue Aug 02, 2011 5:58 pm

spoomak
 
Posts: 50
Joined: Sun Jun 05, 2011 11:42 am

Re: The Desktop Dungeons beta is here!

Postby Hero of the Beach on Tue Aug 02, 2011 9:05 pm

Hero of the Beach
 
Posts: 5
Joined: Tue Aug 02, 2011 8:47 pm

Re: The Desktop Dungeons beta is here!

Postby Snowy on Tue Aug 02, 2011 9:20 pm

I really dislike the new grinding aspect of the money system, especially with the rewards decreasing for the boss trophies. I've been playing for like 6 or 7 hours now and the pace has slowed almost to a halt. I've only unlocked one of the third tier classes.

I don't mean to sound like someone who always says "but it was better in the oooollllld version," but I think what DD alpha did right was having classes unlock immediately after mastery of the previous tier, which was very satisfying, and then by having many challenges (defeating Snake Pit, Library, Boss Hive, with each class, etc) available to players who've mastered all the classes.

Having unlocks be gold-dependent (especially with gold being so scarce relative to the unlock requirements) just makes it grindy--even when you know you've mastered a class, you have to play seven or eight times or more, since the boss trophies decrease in value, agh, just to unlock the next level.

In short: having the pace of the game be controlled by grinding for gold is way, way, way less satisfying than having it be controlled by mastery of previous classes. If you want to slow the pace down, maybe just add more challenges, like "defeat Creeplight Ruins with all classes" or something?

(Speaking of which, right now there's no motivation to try out different classes on each dungeon--I just go with what's most well-suited. Even having a record of which classes have defeated what dungeons would be nice.)
Snowy
 
Posts: 5
Joined: Tue Aug 02, 2011 7:03 am

PreviousNext

Return to Desktop Dungeons

Who is online

Users browsing this forum: No registered users and 27 guests