Desktop Dungeons Beta updates begin!

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Desktop Dungeons Beta updates begin!

Postby GoatBot on Tue Aug 02, 2011 5:46 pm

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Re: Desktop Dungeons Beta updates begin!

Postby zeemeerman2 on Tue Aug 02, 2011 10:55 pm

Thank you, GoatBot!

And thank you too, QCFDesign! ;)
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Re: Desktop Dungeons Beta updates begin!

Postby PeaceChaser on Tue Aug 02, 2011 11:13 pm

Already!? You guys are amazing.
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Re: Desktop Dungeons Beta updates begin!

Postby Bluebolt77 on Tue Aug 02, 2011 11:20 pm

Nice job! Thank you for your amazing game and awesome work. :D
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Re: Desktop Dungeons Beta updates begin!

Postby dislekcia on Wed Aug 03, 2011 12:15 am

The hard part is going to be keeping up to date with the bugs in the bug thread until we can finish our tracking system. We're expecting updates to come thick and fast in this first week, slowing down to more content-based updates as we find and fix all the problems that are cropping up :)
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Re: Desktop Dungeons Beta updates begin!

Postby michal.lewtak on Wed Aug 03, 2011 3:06 pm

I was foolish to think Humility was meant to be reusable as a way of getting unfair amounts of bonus XP and maybe even reaching level 10 while having stats equivalent to a hypothetical level 15. Didn't get the chance to do it, baww!
Which reminds me - you guys should add a playground mode where one can tweak the game in lots of ways or just test things out to see how they work in a safe environment where you're not risking losing a good dungeon run and a a lot of money just because you're not sure how some effect works exactly. An empty dungeon where you can create walls, spawn any enemy, shop, item, etc., change your race and class and adjust any stats on the fly, and cover uncovered areas with with fog to be able to explore again.
Also: the Guardian gets really angry when you kill low level enemies now, ouch! So much for my Five Swords of Pentamerism...
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