by Incompetent on Mon Apr 09, 2012 4:55 pm
One problem I have with Taurog is that his champions turn into big babies when faced with resistance-lowering mobs. We are supposed to believe that in a single strike, a mere bandit can render useless two divinely-created artifacts (actually worse than useless, because Taurog still gets pissed if you convert them!). It would make sense for each of Taurog's regalia to give an immunity that protects the buff it gives (so helm => immune to magic resist reduction, shield => immune to corrosion, etc). The price of permanently losing an inventory slot is steep enough to justify this, I think.
Binlor could also do with a boon that gives immunity to resistance-lowering, seeing as resists are such a big theme for him. Make it so the player loses their immunity if they dump Binlor (or Binlor punishes them), and I think it would be OK balance-wise.
I don't really get the Bloodmage thematically at the moment - he's a whole mess of different ideas it seems and the list keeps changing. To me, the name 'Bloodmage' makes me think of trait of using HP instead of mana to cast spells - at any rate, I think drinking blood splats ought to charge up his spellcasting somehow, because he is a master of 'blood magic'. Conversely, with 'vampire' I think of something that drinks blood to stay alive, not to charge up its fireballs.