by Lujo on Sat Mar 31, 2012 5:10 am
-.- (shakes head in disbilef)
I don't mind level catapulting as such. Jesus. But if I can get from level say 1 to level say any by using just a few monsters then there's an issue there. Either that or too many monster level tiers. If you don't really need more than 5-7 gorgons or goats in any given level to complete it, and it's the most optimal strat, WHY ARE THERE OTHER MONSTERS THERE IN THE FIRST PLACE?
The way it is/was if you never ever put a monster besides a goat or gorgon in a dungeon, and reduce the number of monsters in a dungeon to whatever number of goats and gorgons you need (which is very little), everyone would be PRO in a matter of an afternoon! Why is this so hard to grasp?
The devs pretty much said so in the into to todays patch: people are spending way to much early game on exploration rather than playing the game intuitively - this means they go look for the few things that are needed in a level, and those are often really a few, and then stomp on everything. I do this every time, enter a dungeon, if its vicious look for the only monster I can kill, if its not look for the only type of monster I HAVE TO kill...
I really don't think I have to argue any of this further. Really.
I almost got pwned by Shifty Brickwork!