We've been discussing the EXP, fighting strats, and monster problems on the Exclusive Subletting forum, and we've reached an agreement that the only way to stop people from abusing extreme catapults, because the devs don't want the game to work like that, is to make it so monsters are roughly the same level of difficulty and get rid of broken strats. Here's my list of nerfs and buffs:
Buffs:
Bandits: Give them mana burn or poison too so they pose more of an annoyance to non-resist strats and more hp (90%?)
Goats, Wraiths, Imps, Shades, Gorgons--More hp (90%?)
(Wow, looks like the real problem monsters all have awful hp.)
Nerfs:
AA's: Make their damage normal
Doom Armors: Replace them with AA's
Thralls: Lower their hp to a reasonable level (100%?)
Djinns: Give them less then normal hp, not more than normal (90%?)
Zombies: Nerf their hp to only slightly more than normal monsters (125%?)
All Corrosion, Weakening, and Reduce Resist Monsters: Permanant Debuffs are too unfair. I think removing 2 or so corrosion and weakening upon leveling, not to mention 15% resists back, upon leveling up. Otherwise the monsters will be untouchable. The numbers might need adjustment, but you get the concept.
Please, add your own and comment on mine, because I know I missed some.