by Halion on Tue Apr 03, 2012 12:59 pm
This provided a number of different monsters from the default set for me, I could repeatedly spend the 5 gold. They were always level 1, which was my level at the time. (Presumably they are always equal).
I found a number of others while wandering around with a tinker, some of which I'd not seen before, but I'd heard of, others I'm pretty sure are new.
They include (but are not limited to):
An arena where you can fight a no-xp level-less enemy, but cannot retreat from. The first victory awards 5 gold, the second 10 gold and the third and final 15 gold. They had increasingly difficult stats, but I suspect they were an "easy/normal/hard" based on my level. (They looked like bandits but weren't)
A golem in the north that will trade you itwems if you give him glyphs. He didn't want fireball or teleport, but sidestep gave two small one use death protection medals, healing gaving a bunch of health potions, WONAFYT gave three monster whistles (which was the limit of my bag space) and ENDISWAL gave a suit of armour providing 20% physical resist.
A monk in a large explored room who offered enlightenment for 25 gold. Enlightenment was the opportunity to "contemplate the waters": a LEMISI glyph and access to a very large amount of initially covered water spaces.
A dungeon full of Soko trolls that gives access to loot when solved.
I also always find a huge empty room under the Eastern Tundra. There's nothing in it except 4 pillars. It is dull, but offers a great deal of exploration. (The fact I always get this makes me wonder if I have an unlock to do, but I have all the gods).