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QCF Design Community • View topic - Monk(y) Island


Monk(y) Island

All things Desktop Dungeons

Re: Monk(y) Island

Postby The Avatar on Mon Apr 09, 2012 1:27 am

I guess, but what else do you dump? You can add one without conflict, remove bet on boss, and then Lucky Packets? They do suck, so why not?


EDIT: Ha! I didn't even know they already removed them.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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Re: Monk(y) Island

Postby Joist on Tue Apr 10, 2012 2:05 am

The bloodmage changes are interesting. Anyone tried this yet? Alchemist scroll + JJ (health) + gnome + tri-s if you can find it.
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Re: Monk(y) Island

Postby The Avatar on Tue Apr 10, 2012 2:49 am

They're bland and unthematical. Haven't wasted my time, and won't till I hear some reasoning or it changes.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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Re: Monk(y) Island

Postby Bloggorus on Tue Apr 10, 2012 4:00 am

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Re: Monk(y) Island

Postby Darvin on Tue Apr 10, 2012 4:53 am

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Re: Monk(y) Island

Postby Joist on Tue Apr 10, 2012 8:24 am

I'd love a glyph locker but I think it'll never happen. It's too much of a game changer. It would open up so many new paths but require a lot of rebalancing.

There are many glyphs I'd like to construct builds around but the problem is I hate scumming. You need to find the glyph you want AND you need to find it in the first quarter of the map. You found PISORF but you were pumping +attack% instead of base attack? Oops. You found HALPMEH but were pumping max health instead of resists? Oops. Better to stick to reliable builds.
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Re: Monk(y) Island

Postby Bloggorus on Tue Apr 10, 2012 9:27 am

if anyone wanted proof that the rolls for monsters and glyphs at the beginning of dungeons have changed, check this out...

Image

is a weytwut supposed to be able to spawn on the ladder?
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Re: Monk(y) Island

Postby Bloggorus on Tue Apr 10, 2012 9:31 am

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Re: Monk(y) Island

Postby Joist on Tue Apr 10, 2012 9:54 am

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Re: Monk(y) Island

Postby Bloggorus on Tue Apr 10, 2012 10:02 am

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