by Sidestepper on Mon Oct 01, 2012 3:01 am
I'd like to give this another kick. I think that this is one of the last rough parts of the game. Some thoughts on specific subdungeons:
Bloodfountain: If we're going to have no-explore dungeons, this is the way to do it. Early discoverers can take the blood hunger power and gain an exploration-like resource, late finders can take the one-off recovery instead.
Yellow Potion Dungeons: Ugh. The fully explored dungeon containing a potion that lets you swap 1 MP for 10 HP, an effect that is usually worse than nothing. This is strictly a worse find than Mothers For Safer Dungeons. I think it either needs to be shrouded or eliminated entirely.
Pusher troll: Effectively a zero exploration dungeon because pushing the troll back costs you more than you get back. A heartbreaking find when you're on your last legs and need a few tiles of recovery. Expanding the entry chamber would round this one out nicely.
Grove of Knowledge: It's great if you have the money AND find it right away, but that's too many conditions for my taste. I think that a good solution would be to add another dialogue option where you tell the druid that you prefer ignorance. He leaves, shrouding a portion of the subdungeon on his way out.
Vegetarian Vampire: Could use a bit of shrouded area in the foyer.
Contemplation: Offers lots of exploration, but only if you can afford the monk's rather large fee. Just a hair too conditional. Like the with the Grove of knowledge, I'd like there to be an opt-out choice that grants you a small portion of shrouded area for those that can't/won't pay the fee.