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QCF Design Community • View topic - Strategy Thread for talking about Strategies


Strategy Thread for talking about Strategies

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Re: Strategy Thread for talking about Strategies

Postby Fran on Wed Jun 06, 2012 1:38 pm

I finally managed to complete naga city with my third class, the half-dragon. I finally managed by sticking with binlor, coverting to tikki and then to dracul. :D
In hindsight, it was pretty useless to shift into tikki as the poison didn't work with the knockback... so I guess I completed it although it was harder than it could have been, so I'm kind of proud now. Will look at the new gorgon now.
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Re: Strategy Thread for talking about Strategies

Postby Blovski on Wed Jun 06, 2012 1:43 pm

Half-Dragon is *great* on NC (magic and physical damage, high health, loads of walls downstairs) - I think I did it as JJ (weytwut guaranteed and +100 conv. points ) with bear mace prepped before converting to Dracul. Poison works with knockback only when you aren't doing extra damage from it - I think I made that mistake as well : )
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Re: Strategy Thread for talking about Strategies

Postby Lujo on Wed Jun 06, 2012 1:50 pm

A minor thing, but is anyone using WONNAFYT as a way to get popcorn out of the inital passages? I'm finding it a bit harder do do "perfect" runs... Has the old "find altars first then unleash mathematic brokenness" approach been killed for anyone else too?

I'm asking because it's something I run into every run these days, and it impacted my gameplay quite a bit. Having fool proof ways to deal with it would improve my efficency in any dungeon.

Also, taking that into account, IMAWAL seems worse than ever, while ENDISWALL sometimes feels like a godsend. I also find myself having to use LEMISI quite a bit more in the endgame because of all this.
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Re: Strategy Thread for talking about Strategies

Postby Nandrew on Wed Jun 06, 2012 2:32 pm

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Re: Strategy Thread for talking about Strategies

Postby Nandrew on Wed Jun 06, 2012 2:40 pm

Though I should add that IMAWAL *does* squeeze some value from tougher level 9 enemies where most other glyphs really wouldn't. I don't actually sacrifice L1 creatures that much for petrify nowadays unless I've got a pretty sweet deal lined up, but I'll regularly wall-up a couple of L8/9 creatures for extra experience.
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Re: Strategy Thread for talking about Strategies

Postby Blovski on Wed Jun 06, 2012 4:02 pm

Been having the same problem a little - I think Magnet: Defend really needs to guarantee that you get either Pisorf or Endiswal. It's rarely a positive to start off with a random glyph you don't actually want bundled into your inventory, the prep is expensive and it's less reliable than and not as powerful as magnet: fireball. It's really frustrating to specifically prep for a wall-breaking glyph and then *still* have to scum for one.

Wonafyt is much more useful now. Imawal is usually pretty quick conversion fodder for me atm so a small buff would not be unwelcome.
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Re: Strategy Thread for talking about Strategies

Postby Lujo on Wed Jun 06, 2012 4:21 pm

Agree on the "getting milage out of lvl 9 XP waste" funcionality of IMAWAL (been doing the same). Popcorn's too valuable to waste anyway, for a plethora of reasons.

However, the new inital clogging situation makes Endiswal a resource saver. I think it's original buff came because the prevalence of more open spaced dungeons all but removed any need to destroy walls. I don't mind it having added funcionality, but I almost feel like suggesting te effect moved to IMAWAL - walling stuff up without having ENDISWAL to clear the wall seems like quite a liability these days. Either that or a mana cost reduction or something, seeing as I ofen feel the need to use a positioning glyph on a monster beforehand (might just be the dungeons I'm playing).

I do like the clogging, though. Dungeons with too much open sapace were way too exploity. And I'd deffinitely be prepping a guaranteed ENDISWAL for Monk on most runs now.
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Re: Strategy Thread for talking about Strategies

Postby Darvin on Wed Jun 06, 2012 4:26 pm

IMAWAL suffers three big issues currently:

1) most dungeons are so claustrophobic now that you have a great risk of cutting yourself off, or at very minimum requiring ENDISWAL or WEYTWUT.

2) with WONAFYT now a common occurrence early in the dungeon, your level 1 monsters are usually worth 2 XP. This means your opportunity cost for a low-level kill is increased. Removing high-level monsters is an option, but that has its own opportunity cost and will only ever make up a small portion of your IMAWAL use.

3) the way curse works, removing monsters (even non-XP monsters) from play is dangerous and difficult.


It'd be nice if IMAWAL had other uses. I've always been rooting for it to grant 10 CP per level of the monster petrified.
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Re: Strategy Thread for talking about Strategies

Postby Fran on Wed Jun 06, 2012 4:36 pm

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Re: Strategy Thread for talking about Strategies

Postby Darvin on Wed Jun 06, 2012 4:51 pm

Have that effect only trigger when it's used on XP-granting enemies; easy fix.
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