by zeemeerman2 on Fri Aug 05, 2011 6:48 pm
Can't you just have an option of both difficulties? E.g. a normal difficulty (the one now) and when failed a dungeon often, add the option to temporary lower the difficulty for that single dungeon; easy mode if you want to call it that, until they finish the dungeon, and then ramp it up again?
Other games do such things too.
New Super Mario Bros. Wii has the Super Guide -- if players die eight times in a row, they get the option to let the game autoplays until you want to take over.
RuneScape has an certain jump in a certain swampy area -- if players fail to succeed the jump (based on chance), their success rate will slightly increase. This effects stacks after multiple times are failed. This statistic is hidden from the player.
Pushover (domino puzzle/platform game on SNES and DOS) has timed levels -- If a player succeeds a level within the time, he or she get a token. They can use that token to use in a hard level when the timer reaches 0, to still finish the level instead of having to start over.
There are other games too, but I can't seem to remember them at the moment.