Thieves' Den: overpowered?

All things Desktop Dungeons

Thieves' Den: overpowered?

Postby pakoito on Fri Aug 05, 2011 7:03 pm

It is not about the monsters or the runes, but the extra regeneration you get from those tiles. I think the cost for that preparation should be raised from 20 to, at least, 30 or even 40. Either that or remove regeneration from those tiles.
pakoito
 
Posts: 30
Joined: Thu Jun 02, 2011 1:15 am

Re: Thieves' Den: overpowered?

Postby DalaranJ on Fri Aug 05, 2011 8:33 pm

I disagree. I think the variability in the amount of darkness in the random sub-dungeons already has more of an effect on the game than that in the smuggler's den, and that doesn't seem to be a problem.

Anyway, wouldn't the basis for balancing a preparation be comparing it to other preparations which fit the same slot (rather than trying to come up with a "gold cost" basis for it)? That's pretty difficult to do with the Thieves' guild.
You can't cut back on kingdom funding. You will regret this!
DalaranJ
 
Posts: 33
Joined: Fri Jun 03, 2011 2:56 am

Re: Thieves' Den: overpowered?

Postby TigerKnee on Sat Aug 06, 2011 12:07 am

Smuggler's Den right?

If anything I think a couple of preparations should be MORE useful, really. Smuggler's Den is really cool... though I do prefer its E3 form, as weak as people thought it was.
TigerKnee
 
Posts: 563
Joined: Fri Jun 03, 2011 8:54 am


Return to Desktop Dungeons

Who is online

Users browsing this forum: Bing [Bot] and 63 guests