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QCF Design Community • View topic - Sassy Mutations


Sassy Mutations

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Sassy Mutations

Postby GoatBot on Fri Jun 22, 2012 11:58 am

Discussion - Sassy Mutations
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Re: Sassy Mutations

Postby gjaustin on Fri Jun 22, 2012 4:13 pm

Good changes. Lujo is going to be happy.

Now I just need to figure out the stats of the new Transmuter.
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Re: Sassy Mutations

Postby Darvin on Fri Jun 22, 2012 4:25 pm

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Re: Sassy Mutations

Postby gjaustin on Fri Jun 22, 2012 4:39 pm

New Transmuter is very odd

-Starts with LEMISI
-Using a glyph gives him 3 conversion points
-Hitting the conversion threshold drains your mana and gives you (temporary) base damage
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Re: Sassy Mutations

Postby Abraxas on Fri Jun 22, 2012 4:49 pm

Very nice puzzle pack once again. The last puzzle had me thinking for quite a while until it occurred to me that counter fireball attacks go second in order, regardless of level.

Also, the second puzzle seems to be broken. It can be beaten only taking a single magic boon and not using wonafyt at all.
That which is not dead may eternal lie, and with strange aeons even death may die.
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Re: Sassy Mutations

Postby fall_ark on Fri Jun 22, 2012 4:50 pm

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Re: Sassy Mutations

Postby Darvin on Fri Jun 22, 2012 4:51 pm

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Re: Sassy Mutations

Postby fall_ark on Fri Jun 22, 2012 4:55 pm

SPIRIT SWORD acts exactly as a Strength Potion - it increases your base damage by 5 + your remaining mana and stacks.
Let's see how the damage spike shenanigans goes...I got about 110 bonus damage as a 1 lvl Elf Transmuter in a quick test.
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Re: Sassy Mutations

Postby Nandrew on Fri Jun 22, 2012 5:57 pm

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Re: Sassy Mutations

Postby Fran on Fri Jun 22, 2012 6:05 pm

Doesn't he synergise with elf, gnome and goblin?
As the goblin transmuter ignores the manadrain when he levels up per conversion and gets the most out of it...
Lets see...
LEMMESI costs 2 mana... you get 3 Conversion... goblin needs 85... 85/3 < 87/3 = 29 so you need 29*2=58 MP to get an exp boost. Which is a lot. Propably too much. I guess no synergy here.
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