[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 120: preg_filter(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 120: preg_filter(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 120: preg_filter(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 120: preg_filter(): The /e modifier is no longer supported, use preg_replace_callback instead
QCF Design Community • View topic - Sassy Mutations


Sassy Mutations

All things Desktop Dungeons

Sassy Mutations

Postby GoatBot on Fri Jun 22, 2012 11:58 am

Discussion - Sassy Mutations
User avatar
GoatBot
 
Posts: 0
Joined: Wed Jun 01, 2011 4:01 pm

Re: Sassy Mutations

Postby gjaustin on Fri Jun 22, 2012 4:13 pm

Good changes. Lujo is going to be happy.

Now I just need to figure out the stats of the new Transmuter.
gjaustin
 
Posts: 1113
Joined: Mon Aug 29, 2011 1:29 am

Re: Sassy Mutations

Postby Darvin on Fri Jun 22, 2012 4:25 pm

User avatar
Darvin
 
Posts: 4355
Joined: Thu Jun 02, 2011 1:44 am

Re: Sassy Mutations

Postby gjaustin on Fri Jun 22, 2012 4:39 pm

New Transmuter is very odd

-Starts with LEMISI
-Using a glyph gives him 3 conversion points
-Hitting the conversion threshold drains your mana and gives you (temporary) base damage
gjaustin
 
Posts: 1113
Joined: Mon Aug 29, 2011 1:29 am

Re: Sassy Mutations

Postby Abraxas on Fri Jun 22, 2012 4:49 pm

Very nice puzzle pack once again. The last puzzle had me thinking for quite a while until it occurred to me that counter fireball attacks go second in order, regardless of level.

Also, the second puzzle seems to be broken. It can be beaten only taking a single magic boon and not using wonafyt at all.
That which is not dead may eternal lie, and with strange aeons even death may die.
User avatar
Abraxas
 
Posts: 132
Joined: Mon Dec 05, 2011 10:59 pm

Re: Sassy Mutations

Postby fall_ark on Fri Jun 22, 2012 4:50 pm

User avatar
fall_ark
 
Posts: 572
Joined: Sat Aug 06, 2011 4:06 pm

Re: Sassy Mutations

Postby Darvin on Fri Jun 22, 2012 4:51 pm

User avatar
Darvin
 
Posts: 4355
Joined: Thu Jun 02, 2011 1:44 am

Re: Sassy Mutations

Postby fall_ark on Fri Jun 22, 2012 4:55 pm

SPIRIT SWORD acts exactly as a Strength Potion - it increases your base damage by 5 + your remaining mana and stacks.
Let's see how the damage spike shenanigans goes...I got about 110 bonus damage as a 1 lvl Elf Transmuter in a quick test.
User avatar
fall_ark
 
Posts: 572
Joined: Sat Aug 06, 2011 4:06 pm

Re: Sassy Mutations

Postby Nandrew on Fri Jun 22, 2012 5:57 pm

User avatar
Nandrew
 
Posts: 569
Joined: Fri Mar 25, 2011 5:59 pm

Re: Sassy Mutations

Postby Fran on Fri Jun 22, 2012 6:05 pm

Doesn't he synergise with elf, gnome and goblin?
As the goblin transmuter ignores the manadrain when he levels up per conversion and gets the most out of it...
Lets see...
LEMMESI costs 2 mana... you get 3 Conversion... goblin needs 85... 85/3 < 87/3 = 29 so you need 29*2=58 MP to get an exp boost. Which is a lot. Propably too much. I guess no synergy here.
User avatar
Fran
 
Posts: 410
Joined: Wed Dec 28, 2011 7:06 pm

Next

Return to Desktop Dungeons

Who is online

Users browsing this forum: No registered users and 22 guests

cron